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My Pet Rock Update / Changes 1.5.2017

Hi everyone, another list of changes and improvements have been added

  • Hostile Enemies have a reduced fire rate
  • Hostile Enemies can also fire missiles now
  • Late-Wave enemies have a chance of spawning with a shield
  • The Trigger-Happy Boss can now be defeated with the Janitor
  • Bosses now have a chance of being legendary
  • Player stats regenerate faster between waves
  • Black holes no longer create invincible enemies
  • Added an active skill for the Lawyer
  • Farms and Wells have been reworked - Instead of earning resources at the end of each wave, resources are now time based
  • The laser upgrade now scales to the player's damage
  • A few followers have been added
  • The player HUD no longer shakes
  • Quests no longer reset on a load game
  • Allies now use a skill tree - Rather than global stat upgrades, each ally can have seperate upgrade paths (Offense , Defense , Support)
  • Settings for sound / music volume have been added
  • New graphics have been added for the allies

What's still to come?


Currently, end game elements are being finished, as well as adding a survival mode - Higher difficulty, certain prerequisites (Allies require a citizen / Farms require workers to operate) and other challenges.

While this hasn't been a very high priority thing to focus on, adding multiplayer has been a thought, although if it is added, it will most likely not be added in time for the initial release.