Migration to new game engine with new surroundings render
Removed extra flare light on Lake and Wasteland bases, light-and-shades were adjusted
The first person view while fishing with float rod is made more realistic, floats remastered
Removed additional float camera in the third person view mode, you can switch the first/third view by pressing Ctrl or mouse-wheel
Some changes in graphical adjustment of indicator lines rod/reel, but the mechanic is still the same, we’ve just changed the visual appearance
Changes in bite alarms, now they make sound directly on float so the further casting - the lower sound
Changes in sounds while fishing process, removed extra friction sound, splash sounds of the fish are made more realistic
Added a possibility to choose a bite sound in the Options menu (if a float has alarm) and also a reel sound
Added a flashlight, it can be switched on/off by pressing P
Added new location "Slope" - for beginners on the "Shelter" base, you can reach it by walking from the "Bridge" location.
Added new locations to the "Crucian pond" base,
Added new location to the "Lake" base. There are also new fish species there.
Reworked models of many fish species, as well as their behaviour and animation.
Added new wares to the Floaters guild shop, including repairkits recipes for class B tackles.
Added new quests to the "Lake" base taskboard.
Added "soft" transition to several locations (Pit, Slope) with no actual player teleporting but with just an updating channels and other players "actors".
All the items received for daily tasks become now personal.
Cards received from sealed cards become personal, but those you’ve caught - not.
Manual books received from sealed books become personal, but those you’ve caught or bought - not.
Reworked all the locations, optimization is increased, the overall appearance is enhanced.
Fixed the mistake when the fish didn’t lose it’s power with the fatigue increasing.