Improved player controller and updated animations
We reworked the player's script, made the controls more precise. Also, a large load was transferred to the animation, before the camera moved and shook through the code, now everything is controlled with the help of animations. By the way, the animations from the first person were completely redone, now they convey the dynamics of the character's movements. In addition, thanks to the new controller, we will be able to transfer new characters much faster!
Improved AI
A lot of work has been done with AI. We have completely updated and optimized the scripts of all AI characters, ranging from rats ending with the Minotaur. Also, now he is able to react to loud sounds and check their sources. A trap, which emits a loud sound, now will not immediately anger him.
Improved effects
We reworked most of the effects, made them faster, in terms of performance, and more beautiful.
Updated post-effects
Like effects, post-effects have undergone some changes. The effect of motion blur and glow became weaker to make the picture more clear.
Optimization
Much attention has been paid to the optimization in this update. We fixed most of the weaknesses in the code, so we managed to raise the FPS by 10-20 units!
Updated some graffiti
Some of the graffities were obsolete and did not match the game's lore, we reworked them. By the way, did you notice that the number of graffities and skeletons grows toward the end of the labyrinth?
Added a hidden achievement
Justice. We really liked the interaction with our players in finding solutions to achievements. As we promised - a new achievement. This time it is completely connected with the Minotaur, it requires compliance with 3 conditions. Good luck in getting it!
New leaderboard in story mode
We noticed a tendency in the passage of the story mode as quickly as possible, now all your passages will be recorded in a separate leaderboard! How did we not come up with this before?
And much more...
You can see the full list of changes in our previous announcement.
What's next? When is multiplayer?
Unfortunately, we will have to delay the multiplayer this time. At the moment it is ready for ~ 60%. In December, our project will be shown at the gameplanet exhibition, so we moved our focus to creating a second level of story mode. Because of this delay, and thanks to the updated player controller, we'll add new characters already in the first phase of the multiplayer!
Not a big teaser of the second level for those who have read to the end