Hello, we would like to share the results of testing the second act.
- Decrease the area of the level. At the moment it is quite large, so the player has to run a lot. Also, too much distance from the start to the first pedestals and the distance between them is too large.
- Balance the burning time of the torch. At the second level, instead of the flashlight, the hero has a torch that illuminates the path, but also drives away the different creatures from player.
- To think over the transitions through the water. No comments.
- More diverse monsters. And also work on AI.
- Optimization.
- Forest revitalization, more content, color correction.
- More interactive, random events.
In general, as usual there are a lot of work, but we are not discouraged, because in the end we will be able to give a quality level that will be of interest to the player.