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Ancient Guardian one year on Steam!

Good day, dear friends!

Today exactly one year as our game Ancient Guardian was released on Steam, so we wanted to share some thoughts on this matter. For us it was a pleasant bonus of its sale, which, in conjunction with the feedback and activity of users, motivated us to continue developing. Of course, there were negative moments, but they would not like to dwell on the eve of the New Year, let's just say that any experience, especially negative, is still experience, the main thing is that we learn from our mistakes and do not repeat them in the future.

For this year, Ancient Guardian has undergone many changes, ranging from minor graphics changes to significant changes in the gameplay and optimization. Also, the promised multiplayer and the second level began to appear. Unfortunately, we did not have time to do everything that was planned, for example, VR. But we fulfilled certain promises - Steam cards, more content, improved visual and technical components. And we will not dwell on this, the development continues and in fact it did not stop.

Also wanted to report on the replenishment of our ranks. We managed to find an excellent modeler - Sasha. For all the time he worked with him, there was no negative experience and we hope that this will continue) What does this mean? This means that we can accelerate the development, as well as improve the quality of models. One shot of two birds with one stone!

What are your plans for 2018? Complete the second level and release the first phase of multiplayer at least.
When will the project be released in the release of their early access? When its ready, neither more nor less.

In the end, we would like to express our gratitude to our colleagues, friends and players for constructive feedback. Without all of you, we would not have succeeded, it is thanks to you this project lives and develops slowly. THANK YOU! ːminotaurː

At first glance, there is little change, but it is not. Improved and clearer picture, new animation, improved interface and more.

Improved rigging. For example, here on the left, red, marked armor, which is stretched due to the movement of the shoulder. On the right, green, the armor does not stretch and adequately moves along with the shoulder.

Improved model of the face of the Minotaur. To the left is the old one, to the right is a new one. More realistic eyes, teeth and the ability to animate his face.

Some models of Sasha, which he did for the second level.

Our page on VK: https://vk.com/hellsquirrelgames