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Patch #27 is Live!

Change Log

  • Added a Scroll box to the job info window so work with the bigger descriptions.
  • Reworked the logic for removing hallways in generated systems. Should resolve the issue of the wrong hallways disappearing sometimes.
  • Fixed an error in the employee salary mechanic. It's now properly charging the right salary.
  • Fixed a glitch that was causing employee ratings to increase exponentially everytime their profile was opened. I had to reset all the employee ratings back to their default of 5 to correct the issue this caused. Sorry for the inconvenience (looking at you topkek).
  • Removed a check that would stop an IC actor from being destroyed if it was in a certain temporary state when the kill command was issued. Hopefully this resolves the rare occurrence of IC not disappearing when being defeated.