I have updated the screenshots to the most recent version of the game! The trailer is on the works. In the mean time I have yet another patch full of bug-fixes, balancing, etc ect. Full change log below.
Change Log
- Updated the Retrieve Account Statement contract to require the player to crack open the target account, and download a summary within, instead of downloading the entire account file.
- The game now checks for Stealth skill increase after every Masking test.
- Updated the tutorial to also explaint the Power attribute when breaking down the IC attributes. This won;t appear in existing games.
- Fixed a bug when turning in Operations, where the objective_complete wouldn't be set to False, allowing the player to spam the turn in button for multiple rewards.
- Fixed a spelling error in the Exodus IC logic, which was preventing it from running the Trace subroutine.
- Completing regular contracts no longer removes available Operations.
- Updated the description for the level 4+ Support that referenced a Gauntlet. It now references the training program. The gauntlet will be added in the future.
- Changed the function of the level 5 Support power "Interference" to wipe all the player's tracking tags once per week.
- Updated the job descriptions for Crash System contracts to reflect the command migration to Root Access,
- Fixed a bug with Purge programs that was causing the to fire less than 50% of the time. Also updated the description to clarify that the program still has to be executed successfully as well.
- Fixed a bug with Breach tags not working properly.
- Fixed a bug with IC that would cause them to get stuck in an infinite loop if they have no valid programs to run when they activate. They will now skip their turn, and check again during their next activation.
- Reworked Repulsion Field IC. It has significantly weaker Firewall, and a lower Core rating. It now has a Repair program to remove Core and Link tags. The key to defeating this IC is now out-racing it's regeneration, or suppressing it's program with your Firewall.
- Rebuilt the way Oracle handles increasing/decreasing program CPU Load. It's now much more smooth, and prevents a bug where a rating 1 program with the lowest Heat and CPU Load woyuld have a complexity of 0.
- Fixed a bug where running a program outside was always successful. Programs run outside of combat can still fail, using the HOST level instead of the IC Firewall as difficulty.
- Failed programs in Combat will not force the usual Masking test, but programs ran outside of combat will always run a Masking test.
- Fixed a bug with the Extraction subroutine preventing it from adding Datamine tags.