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Dev Log #2

Hey there fellow hackers. So since my last post I have made some good progress.

I have been tinkering with the idea of layered security, where if you mess up cracking the password you are just locked out, but no IC is triggered until you mess with the lock. In practice it's actually less fun, so I went in a different direction. Now when you interact with a node you will be prompted to manually type in a valid password. While this window is open you can run the Passbreaker program as normal to try and hack it. By extension this means that valid passwords for nodes do exist in the world! Every system will have a dedicated password list, with each node being assigned one. Right now the functionality is limited, but in the future this will allow me to expand upon the groundwork built by the Overwatch missions, where you could track down employees and hack their personal devices for mission intel (uin this case their password).

I also have added a new UVP type called PassKey, and an associated mini-game. When interacting with nodes requiring a PassKey you will be prompted to drag the passkey from your storage into the window. If you do not have the passkey, a new program call KeyEmulator will open up the new mini-game to try and hack it!

I have also begun the task of converting my original batch of pre-made systems that were used before I introduced the system generator.

I have a couple more things on my to-do list before the update will be ready, including some bug-fixes but I'm shooting for next week!