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Rebuild Patch

Time for some real talk. When I started this crazy adventure I felt like I knew what I was doing. However, over the last year or so, my skills have grown considerably, and looking back at how I did things in the beginning I can only shake my head with wonder at how bad I really was. And it's not just my programming skills, but absorbing all the feedback, good and bad, has expanded by skills when it comes to game design in general.. and I have you guys to thank for that!

The purpose of this update was primarily to "fix" some major design error I made back when I first started building >//:System.Hack. Not only has these poor design choices help the proliferation of bugs, they slowed down the build process. Now that I have the skills to build it properly, it seemed like a good time to strip-away and rebuild before I start work on the Corruption Update.

I have played-tested this update a ton, but as always I can never find or encounter everything. So there may be some new or crazy bugs (hopefully not), and if you see them, please let me know so I can tackle them. On a less fun note, due to the major changes, there could be some unforseen issues with existing games (fingers crossed).

Don't forget if you guys love what you see (or not I suppose), please leave a review. Every one goes a long way!

Change Log

  • Redesigned the level structure. The game will no longer "hard load" levels but instead now employs level streaming (like an open world game). This has drastically cut down on load times, and fixed several issues.
  • Redesigned the way the game handles the passage of time, fixing all the bugs related to the day not ticking over.
  • Rebuilt Gunter's dialogue to use the newer dialogue mechanic.
  • Re-added the ability to create your handle during character creation.
  • Fixed a bug that could prevent the PC and NPC bank accounts from generating properly at character creation.
  • Player can no longer quit Ravencore if they have any outstanding loans.
  • Spending money from the corporate account now functions properly.
  • Upgraded the UI for the Company.
  • Fixed a bug allowing players to circumvent the initial Kaiser conversation by jumping over the trigger box.
  • Program Elements will now function properly outside of combat.
  • Fixed the day 1 salary to be $400 instead of the old default of $270.
  • Fixed Equipment Rebates not being paid out properly.
  • Fixed Ravencore Training not working properly.
  • Upgraded the Ravencore Training UI
  • Fixed the Elevator Control commands in Root Access not working.
  • Fixed a broken path in Cobra's dialogue that could cause a soft lock.
  • Cleaned up the final page of character creation so everything fits better.
  • The message window now reappears after combat without having to hover over the status screen.