Sorry for the bloated patch size everyone! The assets and outdoor city level I'm working on (for a future update) take up a fair chunk of size. When it's complete I can whittle it down again.
For now I have more bug fixes and tweaks for you.
- Fixed a bug stopping PayData from being removed from storage between levels.
- Overwatch prepwork data will now disappear on level transition.
- Re-arranged the Code Bit slider in Oracle to allow for more refined control.
- Fixed a bug preventing players from manually transferring more than 10% of their account balance at a time.
- Fixed a bug with the recover stolen funds operation. You are required to transfer the entire balance in one transaction, but it was limiting you to 10% of the balance.
- Fixed an issue with laundering money (with old save games) where it would sometimes check the wrong account balance, and therefor not register that there was a balance in the laundry account, and not pay out funds properly.
- Re-designed the function that purges burned account when the new day begins. Tested and works with a new game, should work with an older save file.
- Added a check to prevent players from re-activating the couch while the resting animation is playing.
- Made a few tweaks to Cobra's dialogue mechanics.
- Fixed a bug that displayed incorrect Gateway speeds in the hardware upgrade menu.