Introducing Overwatch. A new type of work that involves joining a mercenary team and assisting them with real-world "runs" against targets.
Your duties as the resident hacker including performing Legwork to dig up info before the run, and Prep-Work to soften up the target. Once the runs begins, you will need to enter the system and begin Overwatch. While in Overwatch you will dynamically assist the team with any obstacles they face. The team stuck at a locked door? Hack the MagLock Control node, and open up the door for them. The team spotted by the enemy? Hack the Electrical Control node and kill the lights. The team will switch to low-light and thermals, giving them an advantage in combat.
Runs are available every 7 days (give or take how badly the team was injured in the last run), and pay significantly better than normal contracts. However you don't get a second chance at a run. The system kicks you out, and the team has to fumble through without you. Runs also have a lot more work involved, often encompassing 5-6 actual runs, and can take upwards to half an hour from start-to-finish.
Change Log
- OVERWATCH.
- Logging out from the System Access will allow players to travel back to the Net, or Jack Out. You will still suffer 15% Neural Stress, which won't affect you until the next time you attempt a log-in. Note: you will need to first exit the System Access and re-enter for it to register you are within it.
- Added a "Dismiss" button to your employee's profile so you can trim the fat if you need to. Fired employees, or employees who quit and added back to the pool of hackers you can hire, at the end of the list.
- The end of combat no longer closes all windows, only the Analyze window.
- Company Job Info Display now properly displays the Net Pay.
- Fixed a bug when upgrading your Processor that caused an extra slot to appear temporarily.
- Programs now sell for 50% less.
- Fixed a bug with the "Ravencore Processor" variable not saving properly between levels. This caused the value to revert to default, regardless of rank. If this is currently affecting you, the changes won't take place until your rank changes.
- Added an extra condition to the Program Fire function that prevents programs from firing when you're not actually in the Net.
- Fixed a bug with employee post-mission statements, where there would be an extra statement about training being successful..
- Fixed a bug with employee names sometimes not being displayed properly.
- Fixed an issue where contracts wouldn't refresh if assigned to an employee.
- Removed a check that could prevent Guardian Mk2 and Mk3 from being destroyed if they were in the middle of an animation when their cohesion was reduced to 0.
- IC is no longer affected by gravity. Normally this won't make much difference, however in those instances where the IC spawns slightly off of the path, they will still be visible instead of falling to the bottom of the level.
- Fixed an issue where the meet with Gunter was still set up if you started your company via email. This allowed you to go talk to him again, and pay him once again, and reset the clock until the company is formed.
- Changed to delay on the confirmation email from Gunter to 6 hours, down from 24. It is still 24 hours if you pay him when you first meet.
- Increased the size of the Contract List, and Contract Information (Company) windows.
Let me know if you find any bugs and I'll try and fix them up right away! And if you feel like throwing some extra support my way, do me a solid leave a review! Still need a few more to get that aggregated score!
Happy Hacking!
