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The “Input Update” is coming (very) soon (images!)

We’re currently doing the last bit of testing on the recent development work on Lost Wing before we make the changes public. This update focuses on the input system, but also includes some changes/fixes requested by the community.

One request in our discussions board was for the ability to remap controls. We’re happy to say that we have now implemented a full controls remapping system into the game that will allow players to remap their keyboard, mouse and gamepad inputs. There’s still a few minor snagging issues to resolve here, but the system is by all intents fully functional - we’d rather get this out to the community sooner rather than later so it’s being rolled into an update now.

The Forest track has been updated significantly, A lot of time has been spent improving the visuals, and Zones 1 and 2 are near-complete, featuring many new obstacles which react differently when damaged/destroyed, plus a ramp up in difficulty from Industrial. There is still a lot to implement, including a level specific challenge (like the Industrial Zone’s Spatial Anomaly camera spin), and a boss, but we are hopeful of completing the track in time for the next major update.

The industrial track has had some optimisation, which should improve performance on lower end CPUs.

Also from discussions on the community hub, we have implemented the ability for users to select refresh rates lower than 60Hz (potentially allowing some users to play at higher resolutions than they could before) and we have included the ability to turn Anti-Aliasing on-and-off from the options menu to help performance.

Resolution/60Hz request (Post)
Anti Aliasing toggle request (First comment)