Developer postOriginal post (opens in a new tab)

Patchnotes - Patch 1.2.5

Major features:

- Taunt: Character which have a shield equipped can now taunt groups of enemies, forcing them to attack said character. This option is only availble for characters which have a shield equipped and replaces the Defend option. Taunt is not a a priority action like Defend, so the initiative boost does not apply to Taunt.
- Loot All Distribute: A new quality of life feature, that automatically distributes loot to characters which can most use it. You can also press Ctrl+Left Click on an object you want to loot. This includes:

  • Crafting Materials will go to characters with the appropriate professions.
  • Food and Drinks gets distributed relatively evenly accross all party members.
  • Spell scrolls go to a character who invested points in that particular school of magic.
  • Weapons go to Characters which have points invested in that particular weapon category.

Minor changes:
- Rebalanced a lot of early game enemies. This was mainly to remove some sudden difficulty spikes / bad luck protection.
- We made a lot of the defensive spells less spamable and as a result of that also lowered attack values of a large set of enemies.
- A lot of item balance changes.
- A lot Bug fixes (If you encounter any bugs, please report them in the steam forums)