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Patch Notes v.170328 (overall Armour increase)

Features:
- Units armour was updated due to a new scheme.

  • Cloth - 1Ar
  • Leather armour - 2Ar
  • Partial heavy armour - 3Ar
  • Full heavy armour (not available yet) - 4Ar

- Level cap temporarily removed. In the upcoming seasonal reset all levels >29 will be counted as level 30.

Fixes:
- Added token with a question mark, placed before actual token is revealed.
- Fixed few minor GUI issues.
- Fixed Hit'n'Run Order issue allowing units to move 4 hexes instead of 3.
- Fixed units placement differences in Skirmish lobby and on a battlefield.
- Fixed units layout in Skirmish debriefing.

Updates:
- Updated Teppo Sanzoku. "Blunt Attack" replaced with "Sure Shot" ability.
- Updated Nodati Kasira. "Nodati Swing" ability updated. Armour increased due to a new rules, Toughness decreased by 1.
- Updated Katana Ronin. "Unstopable" ability added.
- Updated Kanabo Sanzoku. "Heavy Armor" passive ability added, "Taunt" now moves target 2 hexes towards Samzoku. "Bigger Target" removed. Armour increased to 3, and Toughness decreased to 3.
- Updated "Enraged" ability. Now stacks.