Patch #1
We just rolled out an optimization and performance patch! Here’s what to expect:
Fixed
- Optimized texture resolution and compression
- More robust graphics settings exposed with updated graphics setting UI
- Graphics settings persist across game sessions
- Oculus control UI added to tutorial
- Switching from VR to PC or PC to VR will swap to the last player setting for VR or PC
- Reduced volume of the sheep scream on the company logo splash screen
- Fixed a bug where sometimes the shoot value would double
- Asynchronous loading added to loading scene to prevent lock-up on load and reduce load times
- Updated lightmap bakes
In Progress
We received some very useful user feedback, so here’s a few suggestions that we’re planning on implementing.
- Multi-player - Play versus AI
- In VR, ability to rotate using controllers instead of always needing to physically turn
- WMR button mapping bug
- Toggle subtitles on and off
- Improving text legibility in VR
- Background music and updated sound FX
- Fixing the issue where the game automatically launches in VR if a headset is detected and making that menu easier to navigate
- Inverted mouse control option
- Melee animations for units using melee weapons
A huge thanks to everyone for your feedback, suggestions, bug reports, kind words, and support! We're still in Early Access and your input is invaluable. You're all great!