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Early Access - Patch Notes #1

Patch #1

We just rolled out an optimization and performance patch! Here’s what to expect:

Fixed

  • Optimized texture resolution and compression
  • More robust graphics settings exposed with updated graphics setting UI
  • Graphics settings persist across game sessions
  • Oculus control UI added to tutorial
  • Switching from VR to PC or PC to VR will swap to the last player setting for VR or PC
  • Reduced volume of the sheep scream on the company logo splash screen
  • Fixed a bug where sometimes the shoot value would double
  • Asynchronous loading added to loading scene to prevent lock-up on load and reduce load times
  • Updated lightmap bakes

In Progress

We received some very useful user feedback, so here’s a few suggestions that we’re planning on implementing.

  • Multi-player - Play versus AI
  • In VR, ability to rotate using controllers instead of always needing to physically turn
  • WMR button mapping bug
  • Toggle subtitles on and off
  • Improving text legibility in VR
  • Background music and updated sound FX
  • Fixing the issue where the game automatically launches in VR if a headset is detected and making that menu easier to navigate
  • Inverted mouse control option
  • Melee animations for units using melee weapons

A huge thanks to everyone for your feedback, suggestions, bug reports, kind words, and support! We're still in Early Access and your input is invaluable. You're all great!