
Skirmish Mode and Terminators!
Battle against AI or your friends using Terminator units in our most recent update. Here's a breakdown of what to expect from our new units!

Terminator stats:
- Armor- Heavy armor and heavy damage!
- Bulky- Only one terminator allowed per squad
- Lightning Claws- Pair with a ranged weapon or duel wield for double melee attack!
- Chainfist- Melee weapon that adds resistance to attack and degradation on counter attacks
- Power Fist- Melee weapon that grants a chance for target unit to lose a tactical point
- Combi-Bolter- Ranged weapon that allows a chance for a target unit to lose a tactical point
Patch Notes

New Features
- AI Skirmish Mode now available! Battle against AI!
- Terminators playable in Multiplayer and AI Skirmish for Ultramarines and Word Bearers
- Redesigned multiplayer maps for better balance and strategy
- Some interim UI updates
- Background music!
- Fog of war has been eliminated
General Updates
- ARMY BUILDER - The number of available deployment points have been reduced in the army builder to coincide with the multiplayer/skirmish map adjustments. Existing armies above 90 pts will be deleted.
- Graphical updates and model fixes on terrain and sets
- New SFX on button clicks, hover, and unavailable
- Level redesigns, new lightbakes, updated textures, and new models for some set pieces
- Hexes are hexes! Hex indicator UI is now a hex instead of a circle!
- Better Rubble
- Temporarily removing objective matches in multiplayer
- Plasma ability adjustments to prevent it from being overpowered
- Lots of new LODs for set pieces and weapons
- Some new unit animations added
Bugs Fixed
- Even more behind-the-scenes performance enhancements
- Extremely loud fire SFX quieted or removed from some levels
- Fixed issues with the serializing of the starting unit positions
- Weapons should now be correctly held by units even during cutscenes (not hovering, backwards, upside down, or 20ft to the right)
- General AI bug fixes and enhancements to make them smarter
- Units now aim before firing and stop firing when they're supposed to
- Now that fog of war has been removed, units no longer randomly pop in and out of existence
- Can no longer accidentally select units behind the pause menu
- Fixed an issue where some PCs couldn't launch levels in VR
- Fixed an issue where sometimes continue button didn't work in VR
- Fixed an issue where sometimes Word Bearer Sergeants would get stuck during an Assault
- Fixed an issue where resolution options would double up if you open the menu twice
- Sergeants should now always go to the correct position in a hex
- Objective text now always appears on the tactical map for PC
- Walls you shouldn't be able to walk through can no longer be walked through
Known Issues
- Terminators sometimes slide around after moving to a new hex
- Word Bearer Terminator weapon UI displays Ultramarine Lightning Claws, Chainswords, and Powerfists instead of red Word Bearer weapons

That's all for now, folks! And don't forget to hop into our Discord server to chat us up. It's been fun!
Thanks to everyone for your feedback, support, and patience! We couldn't do this without you all!