We are in the process of upgrading to the newest stable Unity version (2017.1) and will also be making a few small changes. This will take a little time since that version 'breaks' the rift OVR player movement scripts and post processing, with either ghost frames or turns the scene into a fire red/orange (which is actually cool looking but not what we were going for!.
The new, incoming, version should be a little faster for the lower end machines wishing to play (since we're hoping to implement single-pass Stereo rendering, and if possible Vulkan support). However I have played on a laptop with a GTX1060 so it doesn't require much!
I posted this in the discussions concerning movement:
Well it seems some have expressed the desire for snap turning.
We never encountered this in the games we played while we were developing this one, I just preferred room scale and actually turning my body or head to change directions. We will see about adding this as an option, we are also trying to add other movement options.
In the next project we will do away with the TP strips and add black out teleport zones instead.
Sometimes things seem like a good idea at the time and then it gets too late to change them. At the time we did not know how to add no-teleport spots etc but we listen and will make changes to either this project if not too drastic (like movement is easy to add, changing teleport layout is not) or build the next one with these preferences. You live and learn, but it is impossible to satisfy everyone, but we will do what we can though!
Thanks for playing!