But let's face it, the worst thing a Dev can do is promise a release date!
I can say that it is going well, just a few small changes left and we will release.
Due to the hurricane that came through South Texas, my day job has kept me busy, but shoujld go back to normal end of next week.
And my family lives in Florida, and they got hit a little hard....
So please forgive the delay in the patched release!
however, as a recap (and new stuff), we are working on..
Upgrade from Unity 5.5 to Unity 2017
Upgrading VRTK (our movement and interaction script package)
New shaders!
New Shadows!
New Inventory mechanics!
Adding a snap turning option (for the lazy). So, yes, you can stay seated and play if you so desire
Also might be adding a little surprise if you get the max score...once I figure out what that actually is!
(Amazing, created a game, put in point values for treasure but never bothered to actually add them up!!)
MAYBE ADDING....
We might be adding a notebook style of examine system. Look at something and it adds a note to a log book instead of always popping up when you look at it..
(many might not get it but the pop ups are in CRT format as a kind of nod to the old school games. They are not there to break immersion but to just kind of honor where it all started.)