Edit : Do bear with us as we are investigating a build issue as reported by some players. We will push out this patch when the issue is resolved.
While we push towards the 0.2 patch cycle which will contain improved AI, dismemberment, and procedural levels, here is an update meant to improve immersion and expand on the game content. We've temporarily unlocked all weapons for you to experience as well.
v0.1.6 (2017-02-24)
- NOTE : Your save file will be reset due to breaking changes.
- Added a calibration scene to improve user experience
- Melee damage is now scaled by controller velocity instead of checking against a minimum velocity.
- Melee damage is boosted in a jump, slide, or wall run.
- Quality of life improvements to jumping colliders
- Fixed cases of incorrect wall hopping directions after a wall run
- Jump trajectory is now color-coded to differentiate between a dash(white), jump (green), obstructed jump (yellow), and a wall run (blue).
- An obstructed jump will disable sliding
- Added option to override movement trajectory when holding a melee weapon to project along its pointed direction
- More consistent ground sliding, and increased default slide distance.
- Added indicator to show if you are at sliding height
- Added a bar to display remaining slow-mo time
- Added Armor loadout system and relics
- New body loadout system. Weapons have an item size that will only fit in certain holsters.
- You now reload guns by tapping them to their holster
- Added the Fury, a 3-round burst rifle
- Added the Vanguard, an alternate shotgun
- Added the Artemis, a powerful scoped sniper rifle
- Added particles for jump
- You can now use Trigger to unholster weapons. Grip is still used to holster or unholster weapons.
- App Menu button (Button B/Y) reassigned to Overdrive.
- You can now inspect your loadout in the dojo. Your loadout is reloaded when on the main loadout page.
- Added room rotation control option
- Updated dojo
- Loadout UI now displays how many equipment you've collected and how many there are to find
- Adjusted bloom at high resolution scales
- Fixed bug where current language is reset to English on startup
- Fixed tutorial enemies bugging out on first run
- Removed skipping scene shortcut
While the patch downloads, why not check out Node's first look at Sairento VR?
