Our very first patch for the 0.2 cycle is finally live! We introduce a bunch of big changes - procedural levels, revamped AI, dismemberment, and increased difficulty. Swords can also be held in a backhand grip, so show us some of your coolest, most stylish moves!
## 0.2.0 (2017-05-20)
- Added new enemy - Geisha.
- Revamped all difficulties to be more unforgiving.
- Added new currency drops : Beacons and Fabricators
- Fabricators are a required component for crafting relics
- Beacons can be used to increase a mission's difficulty in exchange for better rewards
- Melee killing blows now hack apart the enemy's body
- Max player level is now 100.
- Introduction of 30 Legendary relic properties.
- The skill system has been removed, with legendary relics being the means of empowerment and build customization.
- Introduction of Operations system. An operation consists of 3 randomly generated mission. You earn a bounty for completing all of them. Operations can be rerolled by spending Ducats.
- You can now hold melee weapons in a backhand pose, based on the angle you grabbed it.
- Added visual feedback when you hover your hand over a stored weapon
- Updated sound effects for weapons
- Added full body avatar for player
- Removed shift cost while in dojo/after completing a level.
- Ammo drops are now universal and will refill all weapons
- Guns now have their own individual ammo pools
- Guns no longer fire while pointing at a UI in the dojo
- Increased base spread for all shotguns.
- Updated ammo interface for guns
- Updated tutorial
- Improved jump logic to handle low curbs and ceilings better
- Improved jump feedback to show bouncing off walls
- Falling off a level will reset you back to the last good position instead of the spawn point.
- Fixed weapon rig orientation locking up when looking directly downwards
- Fixed relic selection screen not showing currently equipped relic
- Fixed Fade teleport locomotion
