
We'll be at Gamescom 2017 in Cologne this week! Do drop by our booth for some cool ninja freebies if you're attending.
## 0.4.2p5 (2017-08-22) - Build 60
### Added relics ###
- (Helmet) Battle Trance : Every point of chakra spent will also regenerate a variable amount of health.
- (Body) Noble Blood : Increases all sources of healing on yourself by a variable amount.
- Game now pauses when the SteamVR overlay is called
- You can now pull on the bow with your free hand if you've thrown out your glaive
- Fixed backflip ending rotation bug when hopping off certain wall angles
- Fixed reload method not defaulting to selected option at startup
- Fixes for Geisha targeting player and throwing fans through walls
## 0.4.2p4 (2017-08-21) - Build 59
- Added Control option to toggle backflipping on wall hop.
- If enabled and both hands are above your head as you wall hop, you will perform a vertical backflip.
- This is an advanced locomotion option for veteran VR players! Please take care when enabling this as your first time doing a backflip can be very disorienting. You can only backflip off 90 degree surfaces.
- Fixed sniper's damage being incorrectly multiplied and rebalanced the damage per hit to 15%/33%/65%/88% (7/4/2/2 hits) of your maximum hp
- Updated room rotation turning threshold (increased left/right turn area, decreased spin back area)
## 0.4.2p3 (2017-08-18) - Build 58
- Increased max possible trackpad locomotion speed (up to 2.5x faster than before for you speed demons)
- Improved grip switching animation
- Fixed skill tree upgrades not applying correctly to some weapons
- Fixed kills with blade wave not showing the killstreak/style texts
- Fixed for ranged accuracy and melee crit percentage not calculating correctly in the reward screen
- Fixed rewards panel not displaying the correct mission info
## 0.4.2p2 (2017-08-17) - Build 57
- Loot drops now glint once to make them more obvious
- Added Control option to allow switching between forehand/backhand grips on the go (disabled by default)
- When enabled and holding a melee weapon, you can press Grip to flip between a normal or reverse grip
- Added more style kill conditions and fixed some of them
## 0.4.2p1 (2017-08-16) - Build 56
- Added Control option to reload guns automatically when empty
- Skilled and Elite difficulty levels now also boost enemy density by 1.2 and 1.4x respectively
- Slightly reduced elite spawn rate to compensate for density increase
- Slightly reduced Toro spawn rate
- Reduced camera jittering when bouncing off walls
- Fix for Touch-style controls overriding room rotation option
- Fix for and better descriptions for Crit Extension/Kill Extension in the Acceleration skill tree
## 0.4.2 (2017-08-15) - Build 55
- Added style kill bonuses. You gain more XP when killing an enemy under certain conditions
- More impressive or higher-risk style kills as well as melee kills will confer larger XP bonuses
- Killstreaks (consecutive kills within 1.8 seconds of each other) now reward bonus XP and will bring up a visual counter
- Each consecutive kill refreshes the killstreak timer and adds an additional 0.075 seconds buffer
- Base XP amount for all enemy types lowered slightly
- Added Gameplay option to toggle display of floating style kill and killstreak text
- Increased Geisha's fan return speed
- Fix for Toro exiting the level boundaries
- Fix for game render scale resetting to 1 on startup
- Includes hotfix for issues with killing enemies when enemy health bars are disabled
