
## 0.5.0p3 (2017-09-04) - Build 64
- More fixes for skill data migration to build 0.5
## 0.5.0p2 (2017-09-03) - Build 63
- Fix for skill point recalculation after Prestige levels (105 total skill points + 1 prestige point/level after 100)
- If you encounter any negative skill points, hitting Respec should fix it. This includes skill sets from loadouts.
- Hotfixes for several relics
## 0.5.0p1 (2017-09-01) - Build 62
- Increased max number of map modifier rerolls from 3 to 7 (applies to newly generated operations)
- Fixed a bug with Sundering Leaps relic
- Fixed Street level missing geometry
- Fixed max life percent increase not being factored in
## 0.5.0 (2017-08-31) - Build 61
- New enemy type : Kunoichi
----- An agile assassin that has an active camouflage ability when repositioning herself
----- Has a telegraphed teleport ability that targets you when you are on the ground
----- After a brief delay, appears and slashes at you with her blades
----- At long range, can dip out of invisibility to hurl kunais
- Added new map modifier
----- Hunted : Area is occupied by Kunoichi
- Added feedback for Bushi block states
----- Their swords will now swirl with energy when they are in their block state
----- Aim for their legs or hit them from counter them
- Updated Mobility tree
----- Second node is now Ground Slam : when crouch landing with both hands in the air, you will land with a ground slam.
- Added Prestige skill system
----- Prestige skills are unlocked after level 100, and you gain Prestige Points for each level up past 100
----- You now gain Prestige Points for each level up past 100
----- For players who have already hit prestige levels, the points will be awarded retroactively
----- Certain prestige skills will scale infinitely
----- Altered skill values across the board
- Visual changes to some levels
- Added Unarmed Mastery skill tree
- Added unarmed combat - when holding down Trigger, you can pummel your foes with your bare fists
- Added more style kill bonuses
- Added a second glove and boot relic slot (2 slots total each)
- Updated Toro to be less likely to get stuck while pathing to the player
- Reduced player collider size to be able to get in range for melee attacks/unarmed attacks more easily
- You no longer have to wait for backflips to finish before being able to readjust your jump
- Increased relic refining Ducat costs
- Fixed being stuck in an unnecessarily long slo-mo duration when running out of Chakra
- Fixed save file backups including unnecessary analytics data
- Fixes for damage modifiers on certain relics
- Fixed player jittering when standing on dead bodies
- Fixed a bug that let you keep selling the same relic infinitely
### Added relics ###
- (Helmet) Shukuchi : Time slows down even further when Accelerated
- (Gloves) Guard Stance : Blocking melee attacks and bullets will restore a variable amount of health
- (Gloves) Force and Motion : Unarmed strikes do more damage in added locomotion, and restores life on hit.
- (Gloves) Wind Blast : Winding up an unarmed strike deals more damage, and increases the range of the strike.
- (Boots) Hard Impact : Increases the damage and radius of Ground Slam.
- (Boots) Three Point Landing : When crouch landing with one hand in the air and one on the ground, Acceleration is activated at no cost.
- (Boots) Velocity Shield : You take less damage while sliding, wallrunning, or backflipping
- (Boots) Sundering Leaps : Your max jumps is reduced by one. Your jump melee attacks deal more damage.
- (Belt) Greed : Ducat drops increase in value.
- (Belt) Guard Shell : After not taking damage for 6 seconds, you take less damage from the next attack.
- (Belt) Vortex Pull : Ground Slam will pull enemies towards you. Variable area of effect.
- (Melee) Soaring Dragon : Blade Wave projectile speed is increased. Additionally, cost is zero while in a jump or backflip
- (Projectile) Rebounding Throw : The Glaive will rebound to a number of nearby targets, dealing less damage on each hit.
