## 0.6.3p3 (2017-11-03) - Build 91
- Added a button to open/craft items from the armory again.
- Improved backflip arc, height, and pushback force.
- Improved bounds checking and play area repositioning when using room rotation while in a jump or wallrunning.
- Increased chances of rolling a High Risk mission across the board.
- Changes to Battojutsu : now disables if you cannot sustain the chakra cost.
- Changed UI pointer to only originate from master hand, due to UI event issues when having two pointers on screen.
- Fixed UI bug allowing you to repeat High Risk missions after failing them.
- Fixed muzzle flashes lagging behind the firing point of the gun while moving.
- Fixed Assassination mode phase UI bug.
- Fixed swords being drawn in reverse grip if you switched to it with something else in hand.
- Fixes for co-op voice chat.
## 0.6.3p2 (2017-11-02) - Build 90
- Melee weapons is now affected by friendly fire in co-op.
- Added voice chat for co-op. Volume can be adjusted in settings > Audio.
- Fixes for Blade Wave not appearing sometimes.
### Added relics ###
- (Melee) Battojutsu : You stay accelerated while the blade is drawn, draining chakra per second. Hitting enemies or deflecting will replenish your chakra.
- (Projectile) Splintering Shurikens : Shuriken deals increased damage and will bounce to an additional target for each shuriken thrown.
- (Pistol/Rifle) Glancing Shots : Each bullet has a chance to keep rebounding, dealing a boosted damage value each time it does.
- (Glove) Exploding Palm : Killing an enemy with an unarmed attack will generate an explosion, dealing a percentage of their max life to nearby enemies.
### Changed relics ###
The following relics had their damage values buffed : Primed Shot, Smoking Barrel, Steel Rain, Power Slide, Phase Walker.
## 0.6.3p1 (2017-11-02) - Build 89
- Added map modifier Royal Guard : The area is occupied by Super Bushi.
- Rebalanced damage on all explosive sources. This is to account for explosions being able to stack on each other.
- Fixed projectiles not interacting with Super Bushi.
## 0.6.3 (2017-11-01) - Build 88
- Added High Risk missions
- Missions in an operation have an increasing chance to roll as High Risk.
- High Risk missions have 2-6 modifiers that cannot be rerolled but grant higher bonuses.
- High Risk missions must be completed in one try and cannot be replayed if failed.
- The 3rd and 4th map modifier now rewards double the bonus. The 5th and 6th map modifier now rewards triple the bonus.
- Raised beacon costs for map modifiers. It now takes a total of 34 beacons to get 6 modifiers instead of 21.
- Added map modifier Fortified : Enemies take less damage from melee attacks
- Added map modifier Bulletproof : Enemies take less damage from bullets and projectiles
- Added map modifier Neural Zombification : Enemies take less damage from body attacks. Aim for the head.
- Added audio option to toggle thumping acceleration sounds when moving
- Elite Bushi is now tinted red color and glows with a red aura (blue skin removed)
- Added Hyper Bushi
- Uses the previous blue skin
- Added mobility - able to leap at the player from distance, or leap out of combat
- Unleashes a pattern of blade waves that split into three
- Fixed Sumo health not being calculated properly
- Increased base Sumo health from 800 to 1000, health per tier from 45 to 50
- Sumo's bionic arm now has a 50% damage reduction. His other body parts have a 25% damage reduction.
- Added player health bars in co-op
- Co-op panel now displays region pings and number of players
- Fixed incorrect display of XP reward after battle (amount was correct)
- Fixed incorrect display of loot values after rerolling map modifiers
- Fixed bullet trail life time not being set correctly