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Sairento VR 0.7.0p4

## 0.7.0p4 (2017-11-29) - Build 96

- Enemies now spot you less quickly on lower difficulties.
- Enemies now have an alertness icon that enlarges and turns more red as they grow more aware of the player.
- Fixed Observatory on the mission map spawning with the incorrect game mode (doors can't be opened).
- Fixed enemy silhouettes not resetting to the correct color on occassion.
- Fixed more dual wield skill bugs.

### Added relics ###
- (Pistol) Silent Sting : Reduces Stinger's sound radius and increases its stealth damage multiplier.
- (Rifle) Overwatch : Reduces Artemis's sound radius. When the scope is brought to eye level, Acceleration is automatically activated.

## 0.7.0p3 (2017-11-28) - Build 95

- Increased stealth damage multiplier from x3 to x6
- Reduced disturbance sound radius from melee, projectiles, and unarmed combat to 1m
- Added max allocation button for prestige points in the skill panel
- Fixed incorrect starting play area rotation in Observatory
- More level collider fixes

## 0.7.0p2 (2017-11-27) - Build 94

- Navigation mesh, collider fixes for Observatory
- Fixes for enemies getting stuck at doorways occassionally
- Relic fixes

## 0.7.0p1 (2017-11-23) - Build 93

- Added stealth kill flair text.
- Reduced noise of melee, projectile, and unarmed kills.
- Reverted and modified sniper laser. It now fades in when locking in, together with a high pitch whine as an audio cue.
- Performance improvements for Observatory.
- Enemy navigation mesh fixes for Corporation, Observatory, and Hall.
- Fixed "Open Again" button showing for co-op mission rewards.
- Fixed Sumo's silhouette being always red (alert color).
- Fixed Blade Wave only working with one weapon when dual wielding.

## 0.7.0 (2017-11-10) - Build 92

Fresh off the stove - the latest update brings in several cool new things.

First up, you can now identify the attentiveness of your foes through the color of their silhouette, unlocked by having at least 1 point in the Heightened Senses skill tree.

Unsuspecting enemies will be in gray. They have a reduced cone of vision and will slowly wander through the environment. They will become cautious (yellow) if they hear a noise (e.g gunfire or the death of an ally). This progresses to suspicious (orange) if the events persist or they spot a glimpse of the player. They will begin chasing down the last known position of the player. Finally, an alerted (red) enemy has seen the player and will hunt them down ruthlessly. Attacks against an unsuspecting or cautious enemy deal more damage.

Additionally, we've expanded our roster of maps with 2 new levels : the Arena and the Observatory. The Arena is a wide open platform over a body of water, perfect for a good old fashion, last man standing brawl. The Observatory is a procedural map, taking you through several claustrophobic hallways and rooms, where combat gets close and personal.

Snipers have gotten a quality of life change, and their targeting laser lock-on effect is much more visible now no matter where they are. You are now also able to dodge the shots if you time your dodges right. To balance this, snipers no longer flinch when attacked.

The Geisha's close range cyclone has been tweaked as it did not allow for fun and complex melee play near her. She now telegraphs an area of attack with a red cyclone, damaging the player if they remain within the zone after a brief period of time.

Read more about these changes and more in the full changelog below :

- Added new map : Arena
- Added new map : Observatory
- Operations tab renamed to Missions tab.
- You can toggle between the legacy map view and the Operations system.
- Map missions are one-off missions that do not have completion bonuses from the Operations.
- Added stealth kill system
- Attacks while an enemy is in an unalerted state deals 200% more damage.
- Killing enemies will alert enemies to your current location.
- Upon spotting you, enemies will shift to an alerted state.
- All weapons apart from melee and projectile weapons are considered as noisy and will alert enemies.
- When using Heightened Senses, unalerted enemies will be highlighted in gray, cautious in yellow, suspicious in orange, and alerted in red.
- Suspicious enemies will return to a cautious state if they are unable to find the player.
- The statue in the dojo now serves as a DPS test dummy.
- For each jump, you can only rotate your play area once. This is to avoid compounding inaccuracy in positioning that arise from multiple rotations.
- Updated Sniper's lockon effect - it is now immediately more obvious when they are targetting you. 9 lines will converge about you into one line to
signify that they have a lock on.
- Updated Geisha's close range attack
- Updated Hall map
- Updated music tracks
- Sniper is now slightly more proactive and less likely to camp in one spot for an extended period of time.
- Fixes for co-op voice chat.
- Fixed missing visual effects on Kunoichi's trap.
- Fixed wrist menu placement when holding something in that hand.
- Fixed dual wielding damage calculation bug.
- Fixed player jittering on the ground on occasion.