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Christmas Comes Early (0.8.0p5 Released)!

Fellow ninjas, today marks one whole year since Sairento VR was first released into Early Access. A huge thanks goes to the players that have stuck by us from our humble beginnings (you know who you are), and have been so helpful with filing bug reports and giving suggestions. We are glad to have players as passionate in playing our game as we are in crafting it.

Today we take the Sairento experience a step further with two new maps and a third person recording system, which many of you have been clamoring for since our early days. We look forward to seeing all the cool videos you guys can come up with.

Check out the nifty trailer we've put together to showcase the warped beauty and serenity of how enemies are taken out in Sairento using the recording system.

https://www.youtube.com/watch?v=-MjMIUb_NX0

If you haven't heard already, we will be releasing the campaign in January. It will be a fairly short and concise experience that will introduce you to the lore of Sairento - as well as set the stage for more to come.

## v0.8.0p5 (2017-12-29) - Build 106
A quick patch before our team goes off for the weekend break. We look forward to bringing you even more content in 2018!

- Fixed enemies being unable to be staggered while in an unalerted state.
- Fix for enemy kills being broadcasted twice in certain situations, causing enemy count to be incorrect.

## v0.8.0p4 (2017-12-28) - Build 105
- Added LIV Client support (http://store.steampowered.com/app/755540/LIV_Client/).
- Added extended trails for Artemis and Sniper bullets.
- Increased max player model calibration size.
- Modified bullet textures.
- Fixed a bug with Focal Cast arrows not returning to player if shot too quickly into enemies.
- Fixes for mixed reality alpha channel view.

## v0.8.0p3 (2017-12-27) - Build 104
- We've tested the TPCast (wireless receiver for Vive/Oculus) with Sairento and it works great!
- Updated Sumo : the tubes on their back are now a point of vulnerability.
- Extensive damage to it will cause it to explode and kill the Sumo.
- Increased Artemis bullet speed from 300 to 700.
- Fixed bug where Sumo spawning would create an issue with the number of enemies left.
- Fixed bug where Sumo dying would sometimes cause a runtime error.
- Fixed spawn table bug where snipers would spawn more frequently than normal.
- Fixed BGM track selector not showing the current track name until you change it.
- Navigation mesh fixes for Hall and Shrine.
- Other minor bugfixes.

## v0.8.0p2 (2017-12-26) - Build 103
- Added BGM track selector on wrist menu.
- Lowered sniper's laser target point from your head to general chest area.
- Boosted total enemy count in multiplayer modes.
- Fix for Touch controls not working correctly on non master hand.
- Fix for game recording crashing if player dies.
- Fix for incorrect spawn direction in the Train map.
- Fix for ceiling colliders on the train map.
- Fix for Operations not refreshing if you played all the missions but failed one or more high risk missions.
- Fix for density multipliers not applying in Elimination mode.
- Navigation mesh fixes for the Observatory and Shrine.

## v0.8.0p1 (2017-12-22) - Build 102
- Additional fixes for Hardlight suit integration.
- Performance improvements for all procedural maps.

## v0.8.0 (2017-12-21) - Build 101
- Added map : Street. The Street level is now procedural.
- Added new map : Alley.
- Updated Shrine map.
- Added training sim tutorial.
- Added gameplay recording feature
---- Added a recording submenu to your wrist menu (available in game levels only)
---- Change recording resolution and framerate in Options > Integrations
---- A GTX1080 or equivalent is recommended
---- Note that the game performance will be impacted while recording.
---- A lower render scale is recommended if you experience lag while recording.
---- Recorded video will be saved to Documents\Sairento VR Videos\
---- Animations for touchpad locomotion not supported as of yet
- Skill change : Heightened Senses is now a default ability that works up to 5m.
---- The first node of Heightened Senses doubles that distance to 10m.
- Updated dojo layout.
- Updated calibration scene. There's now less guesswork involved and you will be able to configure your height in a more visual manner.
- Kunoichi has received a buff - when breaking invisibility, she attacks immediately instead of after a short delay.
- Updated player's inverse kinematics.
- Updated Artemis scope.
- Dead bodies will now raise suspicion levels if anyone spots them.
- Removed Sniper's stun immunity. He now flinches and loses targetting if hit.
- CPU optimizations.
- When connecting to multiplayer, you now connect to the last joined region.
- Fixed Hardlight suit integration with runtime 1.0.5.
- Fixed Purge map mode using the wrong descriptions.
- Fixes for AI.
- Fix for enemy silhouettes staying at orange but not ever turning red.
- Fixes for multiplayer.