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We Are Out Of Early Access!

Fellow Ninjas,

The Sairento VR Campaign mode has finally launched and along with that, our exit from Early Access on Steam.

Actually, some eagle-eyed players already found out that we secretly uploaded the latest version a couple of days ago. Well, we wanted to make sure that we could upload the game on time and mess around with Super Bowl day so ....

Anyways, it's been a wild ride over the past year, and from everyone at our small and humble studio, we thank all of you who have played a part in seeing Sairento come together, from conception to the action-packed spectacle it is today.

As many of you have rightly pointed out, an exit from EA is just a technicality. It does not mean that we will be washing our hands off it from now on. While it does mean that we believe all the elements required to make a full game are in place, we still want to continue ironing out the remaining imperfections. We also want to add more content periodically to reward our fans' loyalty and support for a while more.

Our only regret is that we cannot make the Campaign mode as robust as we would like it to be due to a lack of resources, although we really did try our very best.

Yet, despite its flaws, we think that Sairento is a game that we can all be proud of. And by we, we mean you and us. Sairento VR is a result of the cumulative efforts of both your constructive feedback and our hard work. Without you, Sairento won't exist in its current form and we want to salute you for that. As such, we have dedicated the About page in the game to you. This page is about you and not about us. Please check it out.

And this is just the beginning for us and for you fans of Sairento.

We have learnt so much through developing Sairento VR, and we want to take it a step further. We have big ideas and plans brewing in the pipeline that will further expand upon the lore of Sairento, as well as build upon the universe in a huge way.

Wish us luck and look forward to a massive announcement (hopefully soon)!

Also, watch out for an exciting new bundle we will be offering on the 9th!

Lastly, we have a small favor to ask of you. If you have enjoyed Sairento VR, it would mean a lot to us if you could rate us at Metacritic.
http://www.metacritic.com/game/pc/sairento-vr

Thank you so much!

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And here's the updates -

## v1.0.7 (2018-02-19)
- Fix for jittering when using touchpad locomotion

## v1.0.6 (2018-02-14)
- Removed wrist menu position update delay.
- Fix for in-game recording causing crashes on occassion.
- Fixed jumps carrying over during scene changes.
- Fixed gaps in Cemetary.
- Fixed cutscene movement lock not resetting properly in some instances.
- Fixed minor menu UI bugs.

## v1.0.5 (2018-02-13)
- Fixed Coming of Age Day achievements not registering correctly.
- Fixed colliders in Arena and Shrine.
- Fixed sticky grip bug when using two hands with rifles.
- Co-op : You no longer need an empty hand to revive a teammate.
- Co-op : Increased revive interaction zone size.
- Co-op : Fixed chests not being removing correctly on scene change.

## v1.0.4 (2018-02-09)
- Fixed Scene 8 servers not taking damage from certain weapons.
- Added accessibility setting for larger holster grab areas.
- Added control setting to toggle free rotation speed.

## v1.0.3 (2018-02-07)
- (Steam) Added 69 achievements
- Fix for room rotation bug if switching master hand/control methods.
- Fix for enemies sliding on occassion.

## v1.0.2 (2018-02-06)
- Removed some unintended debug text.
- Wind movement, sliding, and bullet presence sounds now respect sound volume.
- (Steam Community) Added badge, trading cards, backgrounds, and emoticons.
- Animation fixes for Sumo.
- Pathing fixes for Ashigaru.

## v1.0.1 (2018-02-05)
- Blade Waves (both player and enemies) now have a small collider that allows them to be blocked by the environment.
- Fix for Bushi's dashing forward animation damage collider.
- Multiplayer fix for unequipping weapons.
- Dialogue volume fixes.

## v1.0 (2018-02-05)
- Added campaign mode.
- Added accessibility option : Quick weapon swap.
- When disabled, you must have a free hand to grab another weapon.
- AI updates.
- Bushi are now more deadly. They now have forward dashing strikes and use Blade Waves more liberally.
- Enemies now visibly emit a lens flare when they change alert states and are looking at you.
- Improved general reaction time and investigation behaviours
- Sniper has reduced movement speed and now crouches to take aim before firing.
- Hitting a charging Sumo in the head will now stop him, if the damage is significant enough.
- Reduced Sumo's turn speed when charging.
- Increased Geisha's attack speed
- Added reset playarea position to start function on wrist menu.
- When holding any weapon, you can bash enemies while holding Grip. Damage is based off your unarmed damage.
- CPU and framerate optimizations.
- Fixed Sumo's head collider not receiving critical hits.
- Fixes for map colliders.
- Fixed wrist menu being irresponsive to clicks sometimes.
- Fix for wallrun flaking out at the start on occassion.
- Fix for armor UI not appearing correctly after changing a weapon.
- Added drop-in drop-out support for co-op.
- Multiplayer fixes.