Hello, we have pushed a new patch to a test branch. To opt in to this test branch, right click on Sairento VR in the game library and choose properties, under Betas tab, choose to opt into "public-test" in the drop down box.
In this patch, the locomotion movement have been reworked, which should solve the problems of locomotion movement clipping through walls. It should also fix the issues where people are experiencing the problem where locomotion freezes up sometimes.
To everyone who posted on our forums/discord etc about the bug reports, thanks for reporting those issues! While we may not be able to reply to everyone, we assure you that we read and record down every single one of them.
We are in the midst of fixing some of those bugs that are reported, we apologise that we couldn't push the fixes with this patch, so do bear with us while we resolve them. Hopefully we can have them ready some time next week.
Do let us know of any issues/feedback in the forums or our discord channel :)
## v1.0.10 (2018-03-16) - Build 120
- Reworked and Improved Locomotion.
- Locomotion no longer clips through wall as easily
- Fixed wall missing collider in dojo
- Reduced instances where players can clip into unintended areas.
- Glaive now returns automatically if out of range.
- Fixed Fujioka dialogue animation in campaign scene 10.
- Fixed Locomotion sideways speed different from forward/backward speed