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Sairento VR 1.0.13 Updated to Default Branch

Update: We have pushed this patch to the main default branch too. So this means everyone will get the patch.

Hello, we have pushed a new patch to the test branch. To opt in to this test branch, right click on Sairento VR in the game library and choose properties, under Betas tab, choose to opt into "public-test" in the drop down box.

For those who did not opt into the test branch, I understand that we haven't been updating to the default branch for the past week, but no worries, we should be pushing this to the default main branch soon.

This patch mainly aims to fix some of the collider/clipping issues we have in various spots in some of the maps.

We have some other fixes and changes coming along which will be available in the future too, so please look forward to them!

Do let us know of any issues/feedback in the forums or our discord channel.

## v1.0.13 (2018-03-28) - Build 123
- Fixed missing colliders in Arena map
- Fixed collider errors in Arena map
- Fixed collider errors in Alley map
- Fixed collider errors in Corporation map
- Fixed collider errors in Observatory map
- Fixed collider errors in Street map
- Fixed missing colliders in Hall map
- Fixed collider error in Shrine map that allowed players to clip through the ramps
- Minor Optimization to Arena map
- Fixed killing teammate in Dojo during multiplayer causes an issue that requires game to be restarted
- Fixed falling into the water in Arena map sometimes not putting the player back in the correct position
- Fixed enemy blade waves clipping through the walls in some instances