Here's a collated list of the patches we've done so far for the 1.0 cycle. We'll still be sorting out any immediate pressing issues. For Sairento's future, we have new content planned in the next 2-3 months. Stay tuned for more!
## v1.0.9p1 (2018-03-05) - Build 119
- Fixed Menu not appearing in Dojo
## v1.0.9 (2018-03-02) - Build 118
- Fixed Locomotion not moving at appropriate speeds in accelerated mode.
- Fixed some instances where players are able to clip into unintended locations.
- Added Loadouts Naming.
- Fixed Locomotion freeze under certain conditions.
- Fixed silhouette not having the correct color in multiplayer.
- Reduced Stealth Enemy danger alertness when room resets.
## v1.0.8 (2018-02-20)
- Improved checks to reduce clipping into level geometry after a jump.
- Improved AI responsiveness.
- Fix for incorrect touchpad locomotion interaction with other movement mechanics.
- Fixed NPC's animation not playing correctly in Scene 7.
## v1.0.7 (2018-02-19)
- Fix for jittering when using touchpad locomotion
## v1.0.6 (2018-02-14)
- Removed wrist menu position update delay.
- Fix for in-game recording causing crashes on occassion.
- Fixed jumps carrying over during scene changes.
- Fixed gaps in Cemetary.
- Fixed cutscene movement lock not resetting properly in some instances.
- Fixed minor menu UI bugs.
## v1.0.5 (2018-02-13)
- Fixed Coming of Age Day achievements not registering correctly.
- Fixed colliders in Arena and Shrine.
- Fixed sticky grip bug when using two hands with rifles.
- Co-op : You no longer need an empty hand to revive a teammate.
- Co-op : Increased revive interaction zone size.
- Co-op : Fixed chests not being removing correctly on scene change.
## v1.0.4 (2018-02-09)
- Fixed Scene 8 servers not taking damage from certain weapons.
- Added accessibility setting for larger holster grab areas.
- Added control setting to toggle free rotation speed.
## v1.0.3 (2018-02-07)
- (Steam) Added 69 achievements
- Fix for room rotation bug if switching master hand/control methods.
- Fix for enemies sliding on occassion.
## v1.0.2 (2018-02-06)
- Removed some unintended debug text.
- Wind movement, sliding, and bullet presence sounds now respect sound volume.
- (Steam Community) Added badge, trading cards, backgrounds, and emoticons.
- Animation fixes for Sumo.
- Pathing fixes for Ashigaru.
## v1.0.1 (2018-02-05)
- Blade Waves (both player and enemies) now have a small collider that allows them to be blocked by the environment.
- Fix for Bushi's dashing forward animation damage collider.
- Multiplayer fix for unequipping weapons.
- Dialogue volume fixes.
## v1.0 (2018-02-05)
- Added campaign mode.
- Added accessibility option : Quick weapon swap.
- When disabled, you must have a free hand to grab another weapon.
- AI updates.
- Bushi are now more deadly. They now have forward dashing strikes and use Blade Waves more liberally.
- Enemies now visibly emit a lens flare when they change alert states and are looking at you.
- Improved general reaction time and investigation behaviours
- Sniper has reduced movement speed and now crouches to take aim before firing.
- Hitting a charging Sumo in the head will now stop him, if the damage is significant enough.
- Reduced Sumo's turn speed when charging.
- Increased Geisha's attack speed
- Added reset playarea position to start function on wrist menu.
- When holding any weapon, you can bash enemies while holding Grip. Damage is based off your unarmed damage.
- CPU and framerate optimizations.
- Fixed Sumo's head collider not receiving critical hits.
- Fixes for map colliders.
- Fixed wrist menu being irresponsive to clicks sometimes.
- Fix for wallrun flaking out at the start on occassion.
- Fix for armor UI not appearing correctly after changing a weapon.
- Added drop-in drop-out support for co-op.
- Multiplayer fixes.