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Sairento VR 0.9.0 Update!

Hey Ninjas,

Here's a major update with a whole list of bug fixes and improvements before we come out of Early Access on 6 Feb! You will be pleased to see upgrades to calibrations (long limbs!), controls, navigation, maps, AI, recording and more.

Also, we have included 2 new guides -

An Effective Gameplay, Tips and Hints Guide for those of you who want to know how to use your weapons like deadly ninjas -
http://steamcommunity.com/sharedfiles/filedetails/?id=1273197299

A Maps Guide that discusses the different locations -
http://steamcommunity.com/sharedfiles/filedetails/?id=1273122264

Enjoy!~

## v0.9.0p1 (2018-01-22) - Build 108
- Added accessibility option : Reload shake sensitivity.
- Updated Long Limbs mode to have longer arms. Player model texture has also been updated to only show hands.
- Map modifier fixes.
- Pathfinding fix for cemetary gate.

## v0.9.0 (2018-01-19) - Build 107
- Added Gameplay option to render third person view instead of VR view on the game window.
- Added more recording quality options.
- Added control option to disable Sticky Grip for players who prefer holding down Grip to hold a weapon.
- Added control option : Sticky Secondary Grip.
- Added Long Limbs mode in calibration - allows longer arms but disables player model.
- Added arrow to direct player in the direction of the extraction zone when done.
- Added touchpad locomotion walk animation for third person view
- Improved Touch controller snap rotation responsiveness.
- Updated training sim/tutorial.
- Updated Street, Train, Arena, Corporation.
- Enemies now have a small delay before alerting their allies if they spot the player.
- Kunoichi's traps now also glitches your vision for 3 seconds when triggered.
- Lowered max touchpad locomotion speed as there were physics clipping issues at high speeds.
- Fix for slide height not being set correctly in subsequent plays.
- Fix for gore/dismemberment not being set correctly.
- Fix for slide spark particles not stopping on changing scenes until you slide again.
- Fix for missing out of bounds detection for Street map.
- Fix for show player model texture not being set correctly after calibration.
- Fix for procedural level spawn directions.
- Fix for Greed relic values.
- Multiplayer : Fixed XP not being awarded correctly to party members.
- Multiplayer : Fixed enemies targeting.