
## 0.4.0p3 (2017-08-10) - Build 52
- Added new map modifier
- Call to Arms : Increased enemy density in the area
- Map modifiers now roll progressively higher values for every existing mod before it, making additional mods more challenging
- Increased enemy density scaling. You will encounter higher density of enemies more quickly as you progress through difficulty tiers, up to double the base amount of enemies on screen at level 50. To compensate, Ashigaru's damage has been lowered to 20-25 from 25-35.
- Increased Geisha's movement speed
- More memory and disk usage optimizations
- Possible fix for Geisha performance
- Fix for AI ragdoll breaking on death on occasion
- Fix for Bushi getting stuck on occasion
- Fix for Legion map modifier not working correctly
## 0.4.0p2 (2017-08-08) - Build 51
- Updated Hall map - better sightlines, cleaner navigation.
- More Toro pathfinding tweaks
- Bushi's blade wave damage reduced to 30/40/50/60, was 40/50/60/60
- Tweaked Bushi animations
- Memory usage optimizations
- UI interaction is no longer restricted to the master hand
- Fixed enemy health bars not refreshing their position properly
## 0.4.0p1 (2017-08-07) - Build 50
- Increased Toro's general agility, movement, and recovery speed
- Tweaked Toro's pathfinding
- Toro's rate of fire and recovery time after being hit is now affected by difficulty
- Added new map modifiers
---- Leadership : More elite enemies
---- Squad Deployment : Area is occupied by Ashigaru
---- Foot Patrol : Area is occupied by Bushi
---- Automated Security : Area is occupied by Toro
---- Protocol Override : Area is occupied by Geisha
- Updated mission setup UI
- Quality of life : When a game mode is ending, you gain Vital Sense on all remaining enemies
- Balancing : Beacon cost for map modifiers increased from 1/1/2/2/3/3 to 1/2/3/4/5/6
- Base Elite enemy spawn rate is now affected by difficulty (7/10/12/15% chance)
- You now take 85% reduced damage on Novice difficulty, was 75%
- Slightly reduced AI CPU usage
- Fix for Toro not being revealed by Vital Sense
- Fix for Vital Sense not working after a while
- Fix for mission reward screen not initializing correctly in some cases
- Fix for bonus xp on kill not applying correctly
- Fix for Beacon count not updating when map modifiers are added or rerolled
- Fix for typo on quicksell UI
- Includes hotfix for accelerated dash
- Includes hotfix for incorrect operation difficulty
## 0.4.0 (2017-08-04) - Build 49
- Introduction of elite modifier system
---- Some enemies have a chance to spawn with unique abilities
---- They will be larger in size and radiate a distinctive aura of power
---- They will have up to 2 to 5x more health, depending on difficulty
---- They grant 3x more experience when killed
- New Ashigaru elite modifier : Sniper
---- Keep mobile or stay in cover when encountering him
---- Tracks you with a visible red laser if he has line of sight of you
---- After a brief delay, a high velocity shot is fired that is hard to dodge even while accelerated
---- Their damage scales to your health, killing you in 5/3/2/1 hits depending on difficulty
- New Bushi elite modifier : Blade Wave
---- Able to unleash fast moving Blade Waves that deal significant damage
---- Blade waves cannot be blocked, and can be targeted to any elevation
- New enemy type : Toro
---- A mobile lantern drone that can suppress an area with a low power, rapid firing chaingun
---- Listen for its tell-tale beep when engaging and disengaging targets
---- Once engaged, fires until it loses sight of the target or the target steps out of range
- New map : Hall
---- An industrial map that features strong verticality
- Added Prestige system
---- Rescaled XP system. Reduced XP required to hit level 100.
---- Upon hitting level 100, you acquire a Prestige Rank, resetting your level to 1 (skill points are retained)
---- You can repeatedly level up to 100 again, each time gaining a new Prestige Rank
---- You gain a stacking 0.5% multiplicative damage bonus for each prestige level (50% for each Prestige Rank)
- A new endless Difficulty Tier system
----- Every five levels attained, your missions can roll an additional tier higher (Tier 2 at level 5, Tier 3 at level 10, and so on)
----- Every Tier increases the enemy's health and damage, and boosts drop quantity
----- You can play any map at a lower Tier, though an operation's reward will be scaled down
- Added Refine Relic functionality in the Relic screen
---- Select one mod on each relic to be refined, this choice is permanent
---- After selecting a mod, you can view the possible roll results
---- Refining a common mod rerolls that mod slot and value from a pool of mods available
---- Refining a legendary mod will reroll the mod's variable values
---- Refining costs will increase after each attempt, up to a cap after 50 attempts
---- After 10 attempts, you can optionally Scour the relic, which lowers the relic's level by 1 but resets the cost
---- This means that repeatedly Scouring a relic will cause it to roll lower maximum values
---- Accent relics cannot be refined
---- This encourages looting to find the right relic bases, but still gives you more flexibility otherwise
- Updated quicksell options
---- Common, uncommon, and rare relics can be salvaged to fabricators at a 8/4/2 to 1 exchange rate
---- Accents can be converted to beacons at a 1 to 1 exchange rate
- Better crafting experience
---- Buffed legendary chances for fabricated relics (7% chance)
---- Fabricated relics item level now always matches your level
- Save file backup before major version changes
---- When upgrading your save file between versions with breaking changes, your existing data will first be duplicated inside the save directory (named svrbackup)
---- For Steam users, this will also be safely synced with your cloud saves
- Buffed bullet reflection
---- Reflected bullets now target nearby enemies instead of just flipping their direction
---- Your weapon's minimum damage is now applied to the reflected bullet's damage
---- Picks a random target within a 75 degree arc of the deflection point
---- Player now has a base 15% reflect chance without any skills or relics (was 0%)
- Bullets deflected by the Bushi back at you now have an angle variance
- Added Gameplay option to toggle display of health numbers above enemy health bars
- Increased recall speed of the glaive (press trigger to make it return 3x faster)
- Improved Razorwind colliders
- Updated rifles and shotguns to have a slight rotation damping when held with two hands
- Updated sounds for swords and projectiles
- Haptic effects are no longer affected by timescale
- Fixed enemy rifle colors being set to player's colors - they are always red now
- Fixed bullets not firing correctly when moving forward
- Fixed additional projectile modifiers stacking two projectiles in the center when there is an even number total
- Fixed Geisha fans not being destroyed correctly after level ends
- Fixed Ashigaru's aim being inaccurate on occassion
- Fixed Bushi hand animation
### Hardlight suit
- Added arm haptics for handling weapons
- Added arm haptics when catching the Glaive
- Added arm haptics when hitting with melee weapons
- Improved haptics for shifting, wallrunning, and sliding