Hi all, I've been making updates and bug fixes over the last few weeks since launching first on itch.io and Humble on November 1 and subsequently on Steam November 15. Here's a complete list of everything that's changed recently:
- Fixed a crash when opening the controller menu while using the DualShock 4 wireless adapter
- Improved support for the Xbox One wireless adapter
- Fixed multimon support on Linux (added missing libxinerama-dev dependency)
- Improved multimon behavior across all platforms
- Fixed a crash caused by exiting a room while multiple entities (enemies or loot) were sitting on an elevator
- Fixed a progression blocker that could occur by dying while killing the final boss
- Added an option to choose between audio quality and audio perf
- Updated Spanish translation by Adrián Palomino
- Updated Patreon supporter credits
- Fixed a bug where stun times were very long, likely introduced by editor gremlins
- Fixed a bug in which the player could become attached to a boss and then crash when that boss died
- Added support for command line arguments on Mac and Linux for improved debugging
- Improved caching of achievements during offline play so these have a better chance of being granted when playing online