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Patch notes, week of November 22, 2016

Hi all, I've been making updates and bug fixes over the last few weeks since launching first on itch.io and Humble on November 1 and subsequently on Steam November 15. Here's a complete list of everything that's changed recently:

  • Fixed a crash when opening the controller menu while using the DualShock 4 wireless adapter
  • Improved support for the Xbox One wireless adapter
  • Fixed multimon support on Linux (added missing libxinerama-dev dependency)
  • Improved multimon behavior across all platforms
  • Fixed a crash caused by exiting a room while multiple entities (enemies or loot) were sitting on an elevator
  • Fixed a progression blocker that could occur by dying while killing the final boss
  • Added an option to choose between audio quality and audio perf
  • Updated Spanish translation by Adrián Palomino
  • Updated Patreon supporter credits
  • Fixed a bug where stun times were very long, likely introduced by editor gremlins
  • Fixed a bug in which the player could become attached to a boss and then crash when that boss died
  • Added support for command line arguments on Mac and Linux for improved debugging
  • Improved caching of achievements during offline play so these have a better chance of being granted when playing online