Thank you again for all the kind comments and constructive criticism, all of this attention has honestly been very overwhelming but absolutely worth it. Even if I haven’t been able to respond, I’ve read almost everyone’s thoughts and I’m working hard to squash these bugs and complaints. I’ve uploaded a new build now with the following changes:
- For Mac users, the crash while loading the epilogue level should be gone now. If it still crashes, your data will still be saved at the proper spot, so boot up the game again and press Continue. Please also make sure your machine matches the minimum system requirements.
- In the starry night level, the terrain and sky should load properly now during the right moment and you won’t fall off the map. Again, please make sure your machine meets the minimum requirements—this is another performance issue causing this.
- Fixed some areas in the terrain where players were getting stuck.
- Multiple music tracks shouldn’t play over each other.
- Jumping, physics, and timing-based puzzles have been adjusted to be less frustrating.
- Re-positioned some missing stars (oops!).
As for the future, here’s what I’m hoping to add soon (but haven’t yet):
- Full controller support on PC and Mac including DualShock 4. This will fix all the spinning camera issues too. I will have to redo the entire input manager which will take time, so for now only the Xbox 360 controller on PC is officially supported.
- Add invert Y-axis and sensitivity options.
- Loop music tracks and other small enhancements.
Thanks for your patience everyone. If your experience has been ruined in anyway, please use the Steam refund system, that’s why it’s there! Thanks for all the help, and take care.