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Racket Fury 3.0 is out! Improved Physics, New Multiplayer, New Scenery and more!

Hello guys!

It took a while, but I’m excited to announce that a brand new Racket Fury update for Oculus Rift, Oculus Quest, and Steam VR is finally out there!

I really apologize for all the delays but I can assure you I was listening to the community’s voice and tried my best to incorporate your advice and ideas into the update. There’s just one programmer (me :D) working on this game so I really hope you will understand that such a big update took me 1,5 month of hard work.

Here’s a list of fixes/improvements and new stuff :-)

✅ Improved physics (!)
✅ New Training Scenery (Day/Night)
✅ New Multiplayer (created from scratch)
✅ New Multiplayer lag compensation algorithm
✅ Multiplayer Direct Match support (online-play for the same account/different platform)
✅ Added Multiplayer Room List
✅ Improved matchmaking system (more random)
✅ Fixed - disappearing controller bug
✅ Fixed voice chat support
✅ Tweaked AI
✅ Fixed - friend list save bug
✅ Big performance improvements
✅ Improved Practice Mode + added AI switch options
✅ Fixed - choppy ball movement
✅ Fixed - Avatar Image issue
✅ Changed - ball design
✅ Many more minor fixes/improvements :-)

Hopefully, you will find the update exciting! If you already tried Racket Fury and wasn’t keen on it, please try it again! There’s a chance you’ll change your mind, as the game has changed tremendously! :-)

P.S
We have also added basic Valve Index Controller support - we will make use of its full potential in the future.

@Other VR Headsets - To make your controller work with Racket Fury please create a custom binding in the SteamVR Input. We will appreciate if you can publish it to the Steam Workshop. Thank you!

@PS4 players - Your update is on its way and when it arrives it's going to include ALL of the above :-)

Please let us know how you like the update and if you have any ideas/suggestions, do not hesitate to share them! :-)