April Fool's Foolish Fool's Day Calendar Event is now over!
We hope you got all the foolish items, because they'll never be available again!
New Fortune Teller!
A new fortune teller has been added to the town of Kuli. This fortune teller has two purposes:
- Gives you an idea of your path of being a true leader or being dishonorable
- Gives you hints about future events as the story unfolds.
Several players suggested that there be a way to find out your "good points" as you progress. I always wanted this to be a bit nebulous (you don't have a good/bad meter over your head in real life), but the fortune teller will give you an idea of where you fall.
As for the fortune teller describing the future... that's mostly just for fun. However, it might give you some foreshadowing for events to come.
Go back to Kuli and check with the Fortune Teller periodically as the game progresses to read all that she has to say.
Update Details
- Added a Fortune Teller in Kuli
- Removed April Fool's Day calendar event, skills, jester, and title splash art
- Changed Null-Magic Mantle and Negatron Cloak to simply raise Magic defense. The old effect didn't seem to be working as expected. Null-Magic Mangle boosts magic defense by 50, Negatron Cloak boosts it by 90.
- Changed the icons for Null-Magic Mantle and Negatron Cloak
- Fixed glitch when entering Kuli and moving left or right, you went back to the world map.
- Fixed spelling mistake on "Finesse Bracers"
- You now first obtain Golem at level 50 instead of 40.
- Changed names of Finn's "Flurry of Daggers" I, II, and III skills to "Dagger Flurry" I, II, and III.
- Made all of the bosses (except the Zombie Dragon) in Strahl keep have slightly less attack and magic attack power.
- Fixed Foolish Mega Elixir - it now raises all fainted allies, heals HP and MP, and adds debuff to all affected's stats for 3 rounds.
- Made the world map mountain path easier to see (people were missing them)
Have fun, adventurers!
If you haven't already written a Steam review for Einlanzer, please spend a few minutes doing so. It helps tremendously.
Recap of Subclasses from previous update
When you gain a new permanent character, you will now get the option of 1 of 3 subclasses. These subclasses augment the character's normal class to make it stronger, adds new skills and features, and allows for greater character customization!
Berserker
Knight - gains cover ability, 10% more def and magic def
*Crusher - gains 5 RP every round, +20% Speed
Lancer - gain access to lance/spear and those abilities
Priestess
Battle Cleric - Gain 50% more attack and can use holy smite abilities
Diviner - Gain 10% magic attack and starlight abilities
*Devotee - Healing on self works 25% more, +10% defense and magic defense
Thief
Assassin - every attack has 1% chance of instant kill
Treasure Hunter - double item drop chances, double chance of going twice in a round
*Ninja - base 10% evasion and crit chance
Mage
Elemental - fire, ice, thunder, flame, blizzard, and spark spells all deal 10% more damage
*Blink Warlock - gain 10% evasion and magic evasion
Spellsneak - 10% magic reflection
Monk
*Ki Master - gain 20% magic attack and MP
Wu Xing - 5 animal forms, 5 rounds, 20RP (Dragon - attk + mattk stats buffed, Crane - +50% evasion and immune to ground attacks, Tiger - extra attack, Snake - counterattack raised to 67% and 2x provoke, Monkey - double speed and regen MP)
Xiao Lin - +10% Attack, Defense, and Magic Defense
Paladin
*Runic Knight - Gains 10% magic reflection
Healer - Gains 10% magic attack and casts Recovery spells
Cleric - Gains 5% counterattack, Can use blunt and gain those skills
Spellsword
*Time mage - Attacks have 10% chance to cause slow, immune to slow
Sage - can use staves
Warrior - Able to wear heavy armor and shields, +10% attack
Dancer
Rogue - Cannot wield bows, loses bow skills, can wield two daggers, gain Flurry of Daggers skills, +10% attack
Archer - +10% attack and more bow skills
*Scholar - +20% magic attack, +60 MP
Hunter
Debilitator - break skills have 90% chance of working instead of 67%
Woodsman - use small shields and gain axe skills
*Deadshot - base +15% crit chance
Angel Warrior
Aerial Ace - more flying skills
*Sorcerer - able to use staves, +10% magic attack and MP
Devout - gain raise spells
Golem
*Tyrant - All stats 10% better
Fighter - Learns most of the strongst attacking skills, not most
Wizard - Learns most of the strongest spells, not most
Recap of Improved Luck Stat
Luck is a stat that helps your character shrug off status effects. Most stats scale with the rising difficulty of the game. However, status effects are as much a threat at the beginning of the game as they are at the end. There's no scaling with status effects. Therefore, it is pointless to have scaling with the Luck stat.
Each character now has a static Luck stat that will protect them from status effects. For example, unless you use "Luck Up" items on Finn, his Luck stat will be 400 for the entire game. Finn has the highest luck of any regular character and will shrug off status effects a little less than half the time. Galadin and the Golem have the lowest at 150. They have a small chance to prevent a status effect from being put on them.
This should balance the game a bit better in regards to status effects.