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Einlanzer v1.1 - Huge update! (Subclasses, reworked Luck stat)

Welcome to Einlanzer v1.1!

Introducing Subclasses!

When you gain a new permanent character, you will now get the option of 1 of 3 subclasses. These subclasses augment the character's normal class to make it stronger, adds new skills and features, and allows for greater character customization!

If you have already started your journey through Einlanzer's epic story and already have several characters, there are default subclasses that will be gained. Default subclasses have a * by their name.

Berserker
Knight - gains cover ability, 10% more def and magic def
*Crusher - gains 5 RP every round, +20% Speed
Lancer - gain access to lance/spear and those abilities

Priestess
Battle Cleric - Gain 50% more attack and can use holy smite abilities
Diviner - Gain 10% magic attack and starlight abilities
*Devotee - Healing on self works 25% more, +10% defense and magic defense

Thief
Assassin - every attack has 1% chance of instant kill
Treasure Hunter - double item drop chances, double chance of going twice in a round
*Ninja - base 10% evasion and crit chance

Mage
Elemental - fire, ice, thunder, flame, blizzard, and spark spells all deal 10% more damage
*Blink Warlock - gain 10% evasion and magic evasion
Spellsneak - 10% magic reflection

Monk
*Ki Master - gain 20% magic attack and MP
Wu Xing - 5 animal forms, 5 rounds, 20RP (Dragon - attk + mattk stats buffed, Crane - +50% evasion and immune to ground attacks, Tiger - extra attack, Snake - counterattack raised to 67% and 2x provoke, Monkey - double speed and regen MP)
Xiao Lin - +10% Attack, Defense, and Magic Defense

Paladin
*Runic Knight - Gains 10% magic reflection
Healer - Gains 10% magic attack and casts Recovery spells
Cleric - Gains 5% counterattack, Can use blunt and gain those skills

Spellsword
*Time mage - Attacks have 10% chance to cause slow, immune to slow
Sage - can use staves
Warrior - Able to wear heavy armor and shields, +10% attack

Dancer
Rogue - Cannot wield bows, loses bow skills, can wield two daggers, gain Flurry of Daggers skills, +10% attack
Archer - +10% attack and more bow skills
*Scholar - +20% magic attack, +60 MP

Hunter
Debilitator - break skills have 90% chance of working instead of 67%
Woodsman - use small shields and gain axe skills
*Deadshot - base +15% crit chance

Angel Warrior
Aerial Ace - more flying skills
*Sorcerer - able to use staves, +10% magic attack and MP
Devout - gain raise spells

Blacked out for spoilers:
Fallen Angel
Aerial Ace - more flying skills
*Corruptor - attacks have small chance to add random debuff
Succubus - slow, slow II spells, Nightmare, Dark Wrath abilities, +10% magic attack and MP

Golem
*Tyrant - All stats 10% better
Fighter - Learns all of the strongst attacking skills, not most
Wizard - Learns all of the strongest spells, not most

Introducing Improved Luck Stat

Luck is a stat that helps your character shrug off status effects. Most stats scale with the rising difficulty of the game. However, status effects are as much a threat at the beginning of the game as they are at the end. There's no scaling with status effects. Therefore, it is pointless to have scaling with the Luck stat.

Each character now has a static Luck stat that will protect them from status effects. For example, unless you use "Luck Up" items on Finn, his Luck stat will be 400 for the entire game. Finn has the highest luck of any regular character and will shrug off status effects a little less than half the time. Galadin and the Golem have the lowest at 150. They have a small chance to prevent a status effect from being put on them.

This should balance the game a bit better in regards to status effects.

Specific Patch Changes

  • Added Subclasses
  • Changed Luck stat functionality
  • Various typos fixed
  • Added a message to first Unknown Swordsman (Shen) battle to warn to rest before talking to him.
  • Added a walking animation to Salome in Talik when you first meet her. Players were walking around town not noticing her standing still.
  • Lowered Orc King's strength to 150 and agility to 35.
  • Added several treasure chests in the first few dungeons containing Potion of Life items.
  • Changed it so Alice learns the "Raise" spell at level 4 instead of level 8 (if Alice is between level 4 and 8 at the moment of the update, she will still learn the spell at level 8).
  • Slightly lowered XP gain on all enemies in Mt. Toureg.
  • Changed Golem's face and game sprites to be dark red so it looks different from the elemental fiends.
  • Made the elemental fiend faces darker (in text/game, not battle).

    As always, do not hesitate to point out bugs or typos here or email me at [email protected]

    Enjoy!
    -Andrew Ryan Henke
    Nostalgia Addict Games