Fixed ability to push movement actions into the past on the timeline
Fixed inability to remove subsystems
Fixed parts of buttons not accepting clicks in the mech customization screen
Fixed legs and arms not displaying ankles/wrists in the salvage screen
Modding Fixes
Opaque portrait's brightness reduced
Kitbashing tools now allow for negative scales
Fixed modding item visuals occasionally causing pilot pod to jump out of torso
Known issues
All audio except for cutscene audio will sometimes not play
Tooltips can flow off the sides of the screen in some circumstances
Occasionally destroyed mechs are flung around the map after viewing replay mode
On launch, it seems audio is occasionally not playing on the main menu and in gameplay except for cutscenes. If you do encounter this please relaunch your game
There is a chance of the province liberation event being interrupted by other post combat events, meaning the opportunity to participate in the parade is not given to the player when the province is won
Some events do not end correctly - this could be caused by playing with an older save file
Sometimes patrols can get stuck behind the mobile base without engaging in combat. This can be resolved by entering liberated territory briefly
Many maps that contain turrets do not also have generator buildings - turrets must be manually destroyed on these maps
Performance issues are common
Old code injection mods might need updating for 1.1 and might prevent the game from loading. If your game does not boot, please check whether you have any mods installed and try uninstalling them