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Major Bugfix in the Works

UPDATE

Looks like the biggest source of crashes is a bug with the current build of the game engine (Unity). I'm going to play with workarounds and I'll move to a different version as soon as it's practical. I'm also still working on other bugs and features.

Rest assured, the occasional crashes are as frustrating to me as they are to you. There is good news: Destination Ares has a pretty sweet built-from-scratch autosave feature that means you can jump right back into your run where you left off, losing at most a few seconds or an event choice.

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Original

I'll be getting right to work on some of the new (big) bugs starting on Monday, after my exhibit at WGF is done. Hopefully I get through all the critical ones, and I'll push it out ASAP. Thanks for your patience, everyone!