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The Propulsion Update! (v0.5.7)

Time for another huge update!

I'm glad to be bringing this to you, especially since this build took longer than expected.

Patch notes:

    Additions

  • Added Waste Cannons. Use that pent-up shit to fly
  • Added Solar Sails. Harness the power of sunlight to (slowly, ever so slowly) propel yourself forward
  • Added the Folivora, a slow-burn default ship built around new mechanics. Named after sloths, because it only goes fast when it poops
  • Added triple window to helm extensions
  • Added two types of space dust
  • Added color aberration when time is dilated (both paused and sped up)
  • Added "Right-click to customize" to relevant shipbuilding tooltips

    Changes

  • Turned down UI SFX
  • Reorganized shipbuilding system menu into fewer categories
  • Slowed background AI energy burn

    Fixes

  • Improved minigame pings to be more responsive to player input
  • Optimized tooltips (+30 fps, seriously)
  • Stopped rotating stars with camera (reduces frame draw time by ~6ms)
  • Fixed minigame crash particles
  • Fixed flood event to pick a crew to pull the water to airlock
  • Fixed crew color dropdowns so they reset properly
  • Fixed loading custom ships in shipbuilding to kill repeat bug
  • Fixed doors blocking crew mouseover

~ ~ ~

On a personal note, I'm showcasing the game at UCSD's Winter Gamefest all weekend. If you happen to be in the San Diego area this weekend, swing by and say hi!