
Time for another huge update!
I'm glad to be bringing this to you, especially since this build took longer than expected.
Patch notes:
- Added Waste Cannons. Use that pent-up shit to fly
- Added Solar Sails. Harness the power of sunlight to (slowly, ever so slowly) propel yourself forward
- Added the Folivora, a slow-burn default ship built around new mechanics. Named after sloths, because it only goes fast when it poops
- Added triple window to helm extensions
- Added two types of space dust
- Added color aberration when time is dilated (both paused and sped up)
- Added "Right-click to customize" to relevant shipbuilding tooltips
Additions
- Turned down UI SFX
- Reorganized shipbuilding system menu into fewer categories
- Slowed background AI energy burn
Changes
- Improved minigame pings to be more responsive to player input
- Optimized tooltips (+30 fps, seriously)
- Stopped rotating stars with camera (reduces frame draw time by ~6ms)
- Fixed minigame crash particles
- Fixed flood event to pick a crew to pull the water to airlock
- Fixed crew color dropdowns so they reset properly
- Fixed loading custom ships in shipbuilding to kill repeat bug
- Fixed doors blocking crew mouseover
Fixes
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On a personal note, I'm showcasing the game at UCSD's Winter Gamefest all weekend. If you happen to be in the San Diego area this weekend, swing by and say hi!