This is a big update. I've been working on it almost constantly for the last couple of weeks (ask my poor friends and family).
Some highlights:
- Some systems now start offline. Please turn on them on when you want to use them. I recommend your engines and your scrubber ASAP.
- New system: Generator. Spends fuel to get energy.
- New system: Solar Panel. Gets free energy, slowly.
- New system: Fuel Cell. Reverts fuel to materials; stores and makes energy slowly.
- Exposed more info for you to poke at and ponder. Event result tags, crew cause of death, customization values, and more, subtler things.
- Added a new new helpful event: the Emergency Supply Crate
- Made a few specific systems "smarter". Reactors cycle faster when energy isn't needed, hydroponics stay on (consuming energy) when there's no waste to grow into food (that's not how plants work, shh).
- The crew now sleeps a lot more. You can all feel less bad about using too many beds in your builds.
I also
- Improved Electrolyser exchange rates
- Increased the minimum time between most events
- Cleaned up system animation timings
- 'Improved' tutorial (it's mostly the same)
- Made balance tweaks. (Spoilers)
- Fixed countless bugs. Literally an uncounted amount. At least four sheets of paper worth.
Enjoy! Let me know what else needs fixed or you're looking forward to.
I'll be taking it slower this week. There will likely be another, smaller update with a few non-content changes in the next week or two, and then I'll work on another like this.