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Happy Holidays! + 0.5.6

Destination Ares is officially 10% off for the Winter Sale!

I'm also releasing the v0.5.6 update today. Though it's a 'non-content patch', I think you'll notice lots of changes.

The big change: the minigame was overhauled! Lemme know what you love/ hate about the new one in the comments.

Notes:

    General

  • Changed: Migrated to Unity 5.5. Yay improved tools!
  • Added: New system particles! When ship systems are damaged or under strain, it's more visible.
  • Added: Menus fade in and out now.
  • Added: New game ships fade in and out now.
  • Changed: Particle effects on command buttons improved and customized.

    Minigame

  • Added: Effects for every space in the minigame (tiles).
  • Changed: Minigame player trails now last longer and show previous paths from death.
  • Changed: Minigame arrows removed, replaced with spinning dots ("pips") that are now adjacent to mines.
  • Added: "Ping" ability: hit spacebar or right-click to scan nearby tiles for pips. Currently usable three times per minigame.
  • Changed: Increased range of slow penalty in minigame, but reduced its intensity and removed the warning circles.

    Fixes

  • Fixed: Ship building save warnings not appearing. I think I found the issue, even though I couldn't repro it. Let me know if you're still getting it.
  • Fixed: Ship building naming bug (tied to the save warnings bug).
  • Fixed: Spinniness of player in minigame shouldn't go so crazy anymore.

I worked hard to get this update out, and I hope you like what you see.

Happy Holidays. I'll see you all in the new year. :)