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0.6.1 !!!

Hey all! This has been in the works for a few weeks. It was delayed a week due to an engine bug that has now been worked around. Progress continues!

Notably, this fixes that super annoying tone in the minigame. Sorry about that bug.

It also adds some cool new effects, reworks overdrive, and has a ton of other fixes and minor changes.

Notes:

0.6.0a

(I originally shadow-released this fix without notes)

  • Fixed the victory achievements so they don't trigger from the tutorial

0.6.1

  • Upgraded to Unity 5.6
  • Added a type header to the event pop up, in addition to the border coloring
  • Added an easier and faster build pipeline. It took a while to set up, but now updates will push out much more easily
  • Added crew portraits in ship building
  • Added menu selection responsiveness to crew portraits
  • Added system keyword: Hardened — +2 Durability when overdriven
  • Added system keyword: Performant — +2 Output when overdriven
  • Added a delay between songs, music should no longer be constant
  • Added wave effect when someone/ something takes damage. Its bigger for more significant things, like dying
  • Removed current and effective speed numbers when tooltips set to "Simple"
  • Reduced constant bleating of alarms. "Supposed to be annoying" got too annoying
  • Reduced the volume of Warning alarms
  • Increased UI SFX a bit
  • Changed alarm SFX to diegetic. This also happens to make them all quieter
  • Changed disabled buttons that say "Inert System" to say "Passive System", to match a terminology change last patch
  • Changed Food tooltip so it's more clear that a Kitchen is required for the crew to consume — not create — food
  • Changed how overdrive works: it stays on when the system takes damage and becomes Strained, and it can be turned on at Strained
  • Changed ship building so you can only add one keyword to a system. Note: old ship designs retain the second keyword (if you put one)... but you can no longer change it
  • Fixed crashes from not letting the Steam Manager boot up (shouldn't have affected players)
  • Fixed crew body parts overlapping inconsistently. Now when crew overlap, it's all or nothing
  • Fixed bug where audio wouldn't play occasionally
  • Fixed hydroponics system portrait: it has its outline!
  • Fixed the minigame clock beep being a constant tone (whoops!)
  • Fixed error in menu screen that prevented hungry and dead mouths from appearing
  • Fixed resource icons jumping about on creation

One final side note: I'm changing my numbering system to simple increments from now on. It means bugfix-only patches won't be as apparent. However, it's easier to manage and keep consistent (each build is either a minor or major increment!).

Enjoy or whatever