Destination Ares is "unforgiving resource management sim" about shepherding a crew of humans aboard a colony ship bound for a distant, red planet. You're not the captain, though, but the AI the cold, calculating machine whose one and only job is to ensure that the mission succeeds. You have complete control over all systems and can set priorities as you see fit. But ultimately it's up to the crew to make things happen, and they're not exactly the best and brightest.
"The crew members are independent beings. You can't directly control them. They're also fickle, needy, and liable to mess everything up," the Steam description states. "Despite all that, only they can do any real work onboard. You'll have to rely on them, so treat them well."
It's not entirely bad news: The game's "self-balancing difficulty" means that "events will change in frequency based on your performance," so struggling players will encounter more helpful events than those who are doing well. On the other hand, the crew's behavior in general will make you "want to give up on humanity," which promises to be potentially interesting. The mission itself doesn't sound terribly well planned, either. Crew competence aside, your ship is old, resources are short, and eventually you're going to have to start making some hard decisions.
Destination Ares is now available for purchase on Steam Early Access for $12/ 10, but a demo is available as a free download from itch.io. You can opt to throw the developer a few bucks while you're there, but he actually says not to, emphasizing (with bold face and italics) that "it's free. I'd much rather you play it, give feedback, and spread the word," he wrote. A closer look at what he has in mind for the game can be had at his devblog.