Wolves,
Fresh new update has arrived with cool and wanted stuff.
What's new:
- turn order is now displayed within GUI;
- updated a significant part of the character portraits (Chaos Cultists, Wolve Companions, Chaos Marines);
- melee weapons of the enemies lost abilities to attack diagonally or inflict AoE damage;
- fixed lighting in the mission 1-1;
- shots of plasma pistols and rifles of the Chaos Cultists are now displayed correctly;
- added Internet connection status messages;
- added counters which should help to track progress of certain objectives;
- fixed the problem in mission 1-3 when players were unable to complete additional objective if they healed the Rune Priest up to 50% of his HP;
- scroll in the decks now works correctly;
- some enemies that appear far from the player will not act until player approach them (test mode);
- fixed the issue with the flamethrowers in the mission 3-2;
- revised forging chances on the each level of difficulty, now each difficulty level is aimed at creating a certain rarity of cards;
- revised the costs of forging on all difficulty levels;
- revised balance of the first chapter missions;
- revised balance of some missions of the second chapter;
- in missions 2-3 objects of scenery will become transparent if they come to close to the camera, a similar system was implemented in the last missions of the first chapter (test mode);
- revised algorithm of the reinforcements in the mission 3-5 to avoid situations when players were overran by enemies;
- chests in already completed missions could now contain Legendary, Epic or Rare cards;
- in order to change the overall complexity of the missions now enemies should appear with the less amount of health points.
ːrad_runeːːur_runeːːsigel_runeːːsigel_runeː
