For the past few days I have been working on a complete Options Menu overhaul.
I have been able to implement pretty much all of the scalability options that UE4 offers without external programs/code. We have been able to get the game to run on Orphanage's super crappy old laptop with around 25 to 30 FPS.
This probably doesn't sound that well, but we're talking about a AMD A4-4300m APU With Radeon HD Graphics - 2.5 GHz 4 GB RAM and a AMD Radeon HD7420g Video card.
Considering all that, we're very happy with the new scalability results. Yes the game doesn't look as good. (We had to turn down the resolution scale to about 30/40) but it's playable.
We wanted to test IF we could get the game to run in a playable state on an incredibly outdated system and we're happy with the current results.
That said the new Options Menu behaves slightly different from before. The "APPLY" button is gone except for the resolutions menu.
Below are some examples of how the game looks at Epic, Medium and Low settings:
Epic:
Medium/High:
Low:
All changes are instantly applied on the fly. However I still want/need to add a "Revert To Default" button on the menu screens just in case. I'll try to implement this asap.
The new changes are LIVE right now but before you update make sure you delete your old options save files (SD_Options_SaveGameData.sav)
Just head over to your AppData/Local folder and locate the STARDROP folder. The save files can be found under:
AppData\Local\STARDROP\Saved\SaveGames
Demo Update Incoming
I am currently finishing up the last demo update before Early Access. The new demo will reflect the current build of the full game, alongside with the overhauled Options Menu.
Other then that I think this will be it for the most part. We will do our best and try to get some more stuff ready for launch but with roughly 8 days left it's going to be tight.
The demo will be updated in one or two hours from now if all goes well.
Final Thoughts
We're almost there with just over a week left to go. I'm excited, nervous and hopeful the game will be received in kind. A lot of work has gone into it already and I still have a whole lot more to do.
It's been a lot of fun so far and a huge milestone for everyone over at Team V. We're all looking forward to how the community will react.
Thank you all for your support once again so far and I can't wait to show you guys what we'll be releasing next.
Joure