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The Last Hurrah Before Launch

I would be lying if I didn't say I wasn't as nervous as a long-tailed cat in a room full of rocking chairs. (I didn't make this one up)

Last Minute Updates

Today will be the last major update before we launch into Early Access. I've made some last minute fixes and additions to the game. The new build will go live in a few minutes so by the time you read this, it most likely will be live. I will list the most recent changes/fixes,etc below.

  • Mouse Sensitivity Added: Yes the game now has a mouse sensitivity option. You'll be able to adjust it to your liking. You can find it over at the Game Options.
  • Chapter Titles Implemented: I have now added actual chapter titles to the game. This was on my list for a while now and finally had some time to get it implemented properly.
  • New music: Adam Halpin is our main composer and he;s been blowing my mind with his work. I've worked with him before and am so happy he joined the project. I genuinely think he has an amazing talent for writing a score. Tapping into the essence of the game and just running with it. His music has been silently replacing the old soundtrack and we will continue to replace and add new tracks throughout Early Access.

Demo Update

One last update for the Demo will be pushed out later today as well. Including the new additions I mentioned above.

For those who have played the demo and are planning to get the game then I have something for you. A save file that allows you to continue roughly where you left off.

You won't be able to simply continue with you current save file and in anticipation of that I am offering this file so you won't have to start all over.

You can get the link and instructions on where to put it over in the forum thread here:
http://steamcommunity.com/app/552880/discussions/7/1290691308574047706/

Bugs

There are still a number of known bugs in the game. Some of them we have to yet reproduce ourselves but they are noted. I've spent the last week working on fixing the most notorious ones.

Thanks to a lot of feedback from the community I've been able to learn about a few ones we weren't aware of and fixed some of them as well.

I just watched a recorded livestream of the game and, well I don't think the game was for him. But my worries are when the game crashes and breaks the savegame resulting in a crash.

I've had one other report of this happening and I honestly have yet to figure out the reason for this. The thing that is always hurtful is when the game gets brushed aside with a snarky laugh. The fact remains that you get one chance to impress and when something like that happens it just hurts me in the guts.

I also don't think STARDROP is that fun to watch as a game and it's never meant to be. It's a game to experience by yourself. Though I enjoy seeing the reactions of some people.

In general I would say the game is fully playable. The cards on our Public Trello Board have been updated and I will be concentrating on these first.

What's next?

What's most important to me is that people realize there's a lot more in store for the future. When you buy the game you tell us that you have faith in us, in me. And the least I can do is to make sure I deliver. If you enjoyed the demo, or the main game then I truly believe you will love the rest.

There's a lot of work ahead, mostly in terms of story elements and I honestly cannot wait to finish the game and wrap up the main story.

I will continue to fix as many bugs as possible during the week. I will be here to try and help those with problems and I will continue to add in new content. I believe that focusing on what we currently have is the best route.

But I will also continue work on the next portion of the game's narrative. As I mentioned earlier, I will release new portions as episodic content and most likely will do these in the form of chapters.

With each new chapter I will make sure to offer a save game file so people can continue where they left off. Also don't forget that there's a publicdev branch available. Currently it's the same as the main branch but in time we will update this branch with an updated but not completed version of the game for those who want to take a peek at what's to come.

The first update on this branch will most likely come out during the first week of release. Giving players a chance to visit the STARDROP and see what's in the works.

I hope this update was helpful and I hope you guys will have as much fun playing the game as I have making it. Because of STARDROP's narrative nature I feel that this Early Access cycle will be very interesting and fun. New updates mean new content.

Now is the time to help spread the word, STARDROP will be out in Early Access in one day !!!

Take care everyone and see you on the other side.

Joure & Team V