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STARDROP - Update June, 19th

Additional Update June, 20th

Two new options have been added today under "Video Options", namely:

New Video Options:

  • Bloom Intensity: You're now able to control the intensity of bloom. Setting it to 0 turns bloom off.
  • Lens Flare Intensity: You are now also able to set the Lens Flare Intensity. The Bloom Intesnity also influences the Lens Flare Intensity

NOTE: When you set Post Process to low or Medium, Bloom and Lens Flares will be turned off.

STARDROP Localization Update

In a game developer's perfect world everyone would speak the same language.

We understand how frustrating it can be to want to play a game but you don't understand the language well enough to fully enjoy it.

While we currently do not have the funding to translate (localize) the game officially, we have started translations internally within the team. Today we update the game, adding French translations.

Localization includes:

  • Subtitles
  • Emails
  • Text Logs
  • Signs and wall panels

Localization does not (yet) include:

  • User Interface
  • Menu / options / Settings translations
  • Graphical Assets

Localization Status:

  • Dutch = W.I.P.
  • French = Fully Translated.
  • German = W.I.P.
  • Russian = W.I.P.

Interface localization such as UI elements, options/menu/settings and graphical assets will be done eventually but the most important aspect for us was that the game and its narrative can be enjoyed first and foremost.

Doing our own internal localization means that it might not be perfect yet it should be good enough to follow the story. The team has utilized their own knowledge of their native language to try and bring that foreign language into the game. Right now we have finished the French portion of the localization. Dutch is to follow very soon and we should have Russian and German out not too long afterwards.

So please keep in mind that the localization is done by us internally and we're not specialized in this field. I will keep the status of the localized languages updated.

On top of all that I went through a lot of the text. While it's still not perfect I attempted to fix grammar issues and spelling errors. I hope that this will make it a tad more bearable to read through and eventually this will be properly corrected once we're nearing the final stages of development.

If you spot any errors or believe you can greatly improve upon the existing localization then feel free to contact the team over at [email protected] and send us a request or you can create a thread over at our Localization Forum:
http://steamcommunity.com/app/552880/discussions/9/

Updates & Fixes

Besides the language update I also have been able to sneak in a few updates in this new build.

  • New video option: Bloom Scale. Default set to 0, low multiplies it to 8, medium to 16 and high to 32. Lowering these settings can help improve performance.
  • Completely overhauled the Objective System. Text will now dynamically change even if looking at the DataPad. Much easier for us to implement new objectives.
  • Added new language options under Game Options beneath the subtitles. Currently only French narrative localization is fully implemented. (Dutch, German and Russian will follow as soon as possible).
  • Grammar and Spelling errors have been addressed but is not yet perfected and will be updated when we spot any.
  • Fixed the sprint stamina abuse bug. This fix also makes going into a sprint much more fluid.
  • Aryns crouch ability has been added back into the game. It's still in an experimental work in progress stage, but it works in general as intended.
  • Improved signs visibility. The ingame signs have been given a bit of an overhaul. They should be much easier to spot and better to read. I also added a nice Sci-Fi effect to them.

CHAPTER 3

So this leaves me to focus on the actual new content. While we will continue to update existing localization and working towards adding new languages, work regarding the new content update has already resumed.

More Video Options are planned and hopefully be able to toggle bloom on or off, or the ability to define the intensity but I can't promise yet if or when this will be done.

Again I can't say exactly when the content update will go live but I'm doing my best to push it out as soon as possible.

I also wanted to share this internal developers test footage. It's basically a lighting test to see how the character model looks like under various lighting conditions and thought it looked really cool.
https://www.youtube.com/watch?v=YappvjZnpsA
Thank you all for the massive support, it's been incredible so far!
Joure & Team V