Another Day, Another Update
Hi everyone. Today I'm releasing a simple update that fixes a bad dialog trigger, fixes some bad values set when playing chapter two through the chapter selection menu, optimizing the flashlight so it's not as taxing as it used to be and the first iteration of a keybinding system.
I'l go into some more detail down below!
STARDRDOP Chapter 3
For those who are new or have missed it. Chapter 3 has been released which added new features and improved on existing ones. Read all about it here:
STARDROP Update August 20th, 2017
STARDROP 2 Year Anniversary Sale
The sale is still ongoing until August 31st. You can read all about it in the previous update that I linked above but I wanted to highlight it once again.
Crash Bug Fixed
Also worth noting one more time is that our old crash bug has been fixed. You no longer crash when using the elevator to head back to Deck 1.
Updates and fixes
As I mentioned there's a number of fixes in this update and an additional new keybinding feature. I'll sum them all up here for your convenience.
- Fixed the chapter Select Save System when playing chapter two.
- Fixed/Added gamepad support when Looking around while controlling an Android.
- Fixed a missing word in Meryl's audio log.
- Fixed the wrong sentence being displayed on the subtitle during a scene at the engineering section.
- Fixed a dialog being triggered too early on Deck 2.
- Flashlight optimization.
- Added the first iteration of a Keybinding system.
Keybinding System - First Iteration
I finally managed to implement a keybinding system. However it's not there just yet. While technically it works fine it can be a bit confusing. Actions aren't sorted properly yet, they jumble up when you load up the menu differently each time.
Axis mapping with this system can be confusing which I will attempt to improve asap. And there's also no default option if you mess up. I've uploaded a default INI file if you do, just in case:
STARDROP Default INI File
All I've done so far is taken Rama's Keybinding System and changed it so that it works for STARDROP. I will further continue to tweak it but I just wanted to get something out in the meantime.
Flash Light Optimized
The flashlight has been given some attention and it should be a whole lot better to use now. I am thinking of adding an option to turn off shadows at some point to further allow people to tweak performance.
GameGrin Previewed STARDROP (Twice)
I love the guys at GameGrin. I've conversed with one of the editors a few times and they're incredibly passionate when it comes to games and I was surprised they covered STARDROP a few times and they just written up a 2nd preview, I'm honored.
A very honest and accurate look IMO to the game. I love how they're not biased or anything and they seem to get exactly what I am trying to achieve with the game.
You can read the article yourself if you'd like over here:
STARDROP Preview 2 - On GameGrin
Final Words
I'm going to continue and work on more fixes and tweaks etc before starting on the next chapter. A lot of community members have shared their thoughts and reported issues so I'll be lookign into these while also getting the keybinding system fleshed out and also attempting to get translations working again and hopefully have Retron One be playable.
Thanks everyone, once again, for the continued support.
Take care !!!
Joure & Team V