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STARDROP Update September 1st, 2017

WEW

Hi everyone.
Thank you all for your congratulations I highly appreciate it!

I've managed to clean up the crouching mechanic and I tweaked player footstep sounds so they don't overlap between animation blends. The keybinding system has been replaced with a completely new one I created from scratch and it's so much better. Oh, and also have another neat addition to this update but You'll just have to (re)play chapter 3 to see this for yourself.

A Proper Keybinding System

The previous system was, well, lacking. I was far from happy with it and I'm glad to announce that we now have a much more solid, and most importantly, a more traditional keybinding system.

Inputs have been divided into three sections: "movement", "action" and "gamepad". All inputs have been manually ordered so that they won't jumble up as they did with the old system and all inputs can be accessed and changed within just one screen. I have also given the input names a more clearer definition as to what they actually do. And the menu has been crafted so that it's properly centered.

I hope that with the new system everyone can finally enjoy the game the way they prefer and also, that finally the joke at the start of the game about Aryn rebinding her keys will finally be actually funny and relevant. :P

Edit: I need to point out that while the system works I am not sure if there aren't any issues. I added the option where you can delete key inputs but I haven't found a way yet where I can detect multiple key binds and I am not sure I will be able to.

I am going to attempt implementing a reset function that resets all the keys to their default states. Not yet sure how or when but I don't see any huge problems with this system unless you just randomly bind keys and go mental :P

Minor Fixes

I cleaned up the crouching mechanic. I still need to sort out some issues with it. I've always planned to have one or two sections where you'd need to enter some sort of crawling area but I haven't been able to get the player collision working, so I'll try that at one point but there was an instance where you could get stuck in crouch, this should never happen anymore.

As I mentioned walking sounds have been tweaked so they will never overlap anymore. You barely hear it but it was there. This should also reduce the noise you make while walking. I want to see if I can find better and more varied footstep sounds but that's for later.

New STARDROP Ship Model

I won't spoil too much but the ship model has been replaced with a new one and I am currently replacing the SD-01 as well. I can't say that these are the definitive final models yet, but for now they work very well and I'm happy with them. Up close they're much nicer to look at but I will attempt to find ways to increase the quality at some point.

Aryn Rozelle Streaming Final STARDROP LP

I forgot to mention that Aryn will be playing chapter 3 again on her Twitch channel this Friday!!! I've watched her other two streams and loved it. You guys should really go check it out if you're able.

She will continue to play other games on her channel after STARDROP's concluded (For now). If you enjoyed her presence be sure to sub and see what else she'll be playing in the future.

Starting on Monday 28th, 7:30 PM PST:
https://www.twitch.tv/toumiko

You can watch her past broadcasts of STARDROP here:
https://www.youtube.com/channel/UCmblXy3D1dkSdPZhDGoijcA

That's It

That's it for now. Next up is fixing Retron One and bringing the two SRO missions up to snuff and fix bugs and add some more dialog. I hope you guys will enjoy the new changes and I should have another update coming soon !!!

Joure & Team V