What Am I Looking At?
Hi everyone. So it's really time for me to post another update. I have quite a lot to say and I can hope that you guys can understand where I'm coming from.
So the image above is from "Play with Gilbert". A newly released game made by myself, on my own. After I finished chapter three I was ready, or so I thought, to dive into chapter four but fatigued started t settle in.
I didn't notice it at first and I was trying to work on updating the computer interfaces and trying to fix the scrollbar issue. I still haven;t found a solution yet btw. So yeah, I simply couldn't think straight. I knew what I wanted to do but it was difficult to focus. You see, I've been working on STARDROP pretty much non-stop since 2015 and while I have taken one or two small breaks I always kept going and I think it reached a boiling point so I decided to just take a few steps back and just do something else for a bit.
So I turned to a personal project I was fiddling around with, which was a small little game for my daughter to play with. And while I was playing around with some new ideas my wife basically asked me, why don't you turn this into a game you can put on steam?
And it made sense to me. It's a small project I already had some good work done on it and I haven't seen that many children's games on Steam either. I figured I could take some time off from STARDROP, hone my skills in UE4 and try some new things. Things that have helped a great deal. I am now able to fix the HUD issue regarding different screen resolutions.
I also figured I could really use some another revenue stream. STARDROP's been doing fine for a small relatively unknown exploration game and it's kept my head above the water but as you can understand I want to make this the best game I can and not go under while doing it.
Lastly I just needed the break and I have had a lot of fun making this silly little kitty game. My daughter's now basically addicted to it I certainly did not expect her to love it so much. She now plays it every night before bed time and she's stil not bored.
What Does This Mean For STARDROP?
Well, basically I'm done with Play with Gilbert. There's a few issues I want to iron out but I managed to finish this thing a little over a month's worth of effort.
I had to share all this info because I owe it to all of you to at least know what's going on and that I haven't ran away or something like that or if someone comes across my kitty game thinking, hey wait a minute why is this new game released and STARDROP isn't? STARDROP is the main project the big one for me, and Play with Gilbert is a small little game I made for my daughter. the two games cannot be compared in terms of scope and complexity.
And now I feel re-energized and am so ready to get back to STARDROP. My focus will be on getting localization working again and then I'll be off finishing the last two (maybe three?, idk yet) chapters. After that I will go and deal with the smaller bugs.
I'll also attempt to fix the scrollbar issues but since it's an engine feature related problem (somehow the hist detection gets messed up if you arrange widget elements in a certain way) and I'll need more time to figure out a setup that works.
So, my sincere apologies for the down-time. I can only hope you guys can understand but the most important thing is that I haven't left the project (NEVER) or anything. I'm merely a human and I guess I just reached a limit. But I feel refreshed like mad and I'm so ready to finish the story.
So while I don't have much to show other then PwG (Play with Gilbert) I do want to share the new look of the computer interfaces.
So yeah, that's it for now. I'll make sure the next update won't tale as long but I still have a lot of work ahead of me.
Take care everyone and for those curious you can find my little kitty game over here:
Play with Gilbert on Steam
Thank you for understanding and as I've said so many times, I cannot wait to share the rest of the game with you all.
Joure